How DARE people want to have fun playing a videogame instead of doing the exact same dumb and mindlessly boring grind again.
How DARE people want to have fun playing a videogame instead of doing the exact same dumb and mindlessly boring grind again.
Y'know.... everyone is calling this thread bait but....
He's not wrong, y'know?
Those complaints, once again, were not about the grind itself though. The point of that argument was that if you can't finish the relic before 3.2 (which you won't without doing all of your roulettes and beast tribes almost every day) then the relic is entirely pointless as there will be more powerful weapons available for a fraction of the effort in 3.2. If this quest had been introduced around the time Alex Savage released then there wouldn't be an issue. The problem is that for those that finish it in good time the weapon will see pathetically little use before it gets replaced, and for everyone else (which will be most players) they'll never actually get to make use of it.
The large amount of work required to complete this relic stage is the compromise to get a weapon comparable with the raid weapons. The amount of collective time a team of 8 has to put into raiding to get 1 (technically 2) raid weapons is still far greater than that of one player grinding out their anima. That's even considering some people who will just end up doing roulettes and beast tribe quests every day. People can always just wait it out until the nerf this stage anyway, when they move onto the next stage of tombstone currency you can be assured that those unidentifiables will not be as expensive with Eso.
I'd doubt the next stage will be as grind heavy, as they are giving raid weapons that extra 5 ilvl again, so they don't have to balance that line again. It would still baffle me over how they handled raid weapon ilvl if they didn't make it clear that they decided to throw away years of development experience and feedback to make the worst raid this game has seen.
The real issue at hand here is simply the decision to stagger this quest's release until 3.15 to make that particular mini-patch feel more exciting than just like 4 unrelated fluff quests. Which makes the grind even harder to swallow considering that by the time you would get it after working at your own pace you only have a handful of weeks before they already release an arsenal of better weapons, and having to wait until even later to get a new stage thanks to the decision to also stagger the next release too. Which is overall dumb, they could easily add a new stage to work toward to make it at least comparable with whatever the mid-raid weapon will be.
Last edited by HorseBoots; 01-05-2016 at 09:44 PM.
This post is the reason I'm constantly telling myself the game is missing something. Nothing wrong with making the game fun for yourself by socializing. But that tells me also the game alone is not enough on it's own to retain your attention or give you satisfaction that you just find music or force fun out of it by being social. In which you could be social about anything. Being friendly at work can make work fun.
I'm not complaining about relic FYI. Just the mentality this game forced on people.
As others have said, the time is not the problem, but the fact that the patch was delayed and then revealed to be the same old grind as before and this was right off the rise in complaints that 3.0 was just 2.0 rereborn.
It's obvious who hasn't actually read the thread when the majority of replies have been pointing out that the grind isn't what people have been complaining about only for you to come in and talk about the grind... You and the OP are totally off the mark as the grind itself was NEVER the problem with this relic. The problem was the completely unimaginative way the grind was implemented coupled with a release timing that had people forced to grind stuff they'd already been grinding for the past six months, for a weapon that will be replaced only a month after obtaining it. It's not how long it takes; it's that it's just not worth the effort given that most will never make much use of the weapon before it's obsolete.The large amount of work required to complete this relic stage is the compromise to get a weapon comparable with the raid weapons. The amount of collective time a team of 8 has to put into raiding to get 1 (technically 2) raid weapons is still far greater than that of one player grinding out their anima. That's even considering some people who will just end up doing roulettes and beast tribe quests every day. People can always just wait it out until the nerf this stage anyway, when they move onto the next stage of tombstone currency you can be assured that those unidentifiables will not be as expensive with Eso.
I'd doubt the next stage will be as grind heavy, as they are giving raid weapons that extra 5 ilvl again, so they don't have to balance that line again. It would still baffle me over how they handled raid weapon ilvl if they didn't make it clear that they decided to throw away years of development experience and feedback to make the worst raid this game has seen.
If we have to go to loads of effort to get a raid tier weapon then why didn't we get to do it AT THE SAME TIME as people were bashing their heads against Alex Savage? And don't start making arguments about it stepping on the toes of raiders, because then your argument about the grind having to be comparable to savage no longer holds up.
Just don't make effort for anything, just do your hildebrand quests. Don't farm eso because next patch we'll laugh at you. Don't bother with savage cause next patch we'll laugh at you for making effort....
You laugh for 1 day while those who made effort laugh at you for 6 months. /cheers
Last edited by Melch; 01-05-2016 at 09:56 PM.
Because they've literally never had their relic weapon be on-par with the current raid tier at release, at most you can have it maybe a step or two behind it. The closest it ever got was having Zeta weapons be ilvl125 at launch of 2.4, making them slightly better than unupgraded mid-raid weapons.
I'll completely agree that the timing of the release was the poor decision cherry on the poor decision cake, but this game has seen nothing but poor decisions for the past 6 months.
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