Quote Originally Posted by Gunspec View Post
And building on what Galactimus said, if you are adding stats like "refresh", "conserve tp", "bonus enmity", etc, you're just creating the same situation you already have with accuracy.

You would start having the game designed so that a bare minimum of each stat is expected for a given class to perform adequately, but the stat is weighted so that you never really feel as if having an excess amount is helping you. It would likely turn into a penalty for any player who doesn't have a wide variety of gear options to choose from (tomes vs raid vs crafted gear, few players really have access to all 3), as those players would either be stuck below or above caps.

I can just imagine the tank who can't hold threat in dungeons due to not having enough +enmity, while another dungeon run would feature a tank who does no damage because he's weighted too far in the +enmity +mp regen stats. Then you'd have a fight between dps who don't want to waste stat allocation on -enmity stats, but the tanks want to do more damage and refuse to equip +enmity.

Yeah, let's pass on these stats.
Who's to say we wont keep our base stats for enmity and accuracy and just have the weapon stats for bonuses?? Its about player choices for customization, adding more variables to gameplay.

@Galactimus So I guess dps like Ninja, Machinists, Dark Knight and Astrologen shouldn't be in the game as its just a new role doing the same thing? No, personalization and choices. Why can't people see this??