Remember when Relic gear had stats like that? Like if you wore the Healer's body it gave you increased regen potency? I thought stuff like that was pretty unique.


Remember when Relic gear had stats like that? Like if you wore the Healer's body it gave you increased regen potency? I thought stuff like that was pretty unique.


Which of these stats are interesting?
We already have potency/critical rating.
Determination is Potency.
Critical Rating is Critical Rating.
Accuracy is accuracy.
I see nothing but boring stats on this, honestly.
Where is...
Critical Chance % (You critical X% more times.)
Critical Bonus % (Criticals do X% more damage.)
Double Attack % (Allows your auto-attack to strike the target twice times.)
AOE Autoattack % (Allows your auto-attack to hit multiple targets.)
Ability Modifier+ (Raises damage of spells.)
DPS+ (Raises damage of weapon's autoattack.)
Attack Speed+ (Raises attack speed of weapon's autoattack.)
Ect ect
Last edited by Nektulos-Tuor; 01-05-2016 at 04:20 AM.
You completely ignored the stats on weapons with Critical Hit Potency, Additional Elemental Damage, etc.
DPS+? You Mean damage? Or literally any stat that isn't say, weaponskill damage?



While it would take some intelligent itemization, I'd also love to see equipment that modifies specific abilities again too, as others have mentioned. This could be an interesting way to make pieces with less desirable stats (Speed for most classes, or Determination for BLM) more interesting. As a physical DPS, would you consider a Det/Speed piece over a Crit/Det one if the former improved an ability you use frequently (such as reducing the cooldown on Jump for DRG)?
While the answers would inevitably be mathed out for every particular piece, it would still add some much needed depth to the game's gearing.
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