I believe that you need Mind pots to add more DPS as a healer while in Cleric Stance.Yeah the hardcast shadow flare is under the persumption its a raid and your tank has a pull macro. Should have maybe clarified that a bit more.
Also, as a general asside for continuing this topic, if you really want to push opening dps, use a HQ draconic/x potion of mind before hitting cleric stance and you opener. It can make quite a bit of difference. Hopefully they havent changed how potions and cleric interact, as this is from when i was doing T8 savage to push the towers at the start. The way potions interacted then was that the pot of mind would scale to current mind value, added to that value of mind and then converted fully to int when cleric stance was hit. Tried it with intelligence pots after cleric stance was used, and found that they would scale off your base int value, and basically add very little. Hopefully that hasn't changed, but thats another way sch dps in the opener can be pushed if you are truely into maximising your dps on sch.
Hmm potions would be an option but i would only use those for endgame content though, probably anywaysAnd they don't last for very long do they ?
They dont last too long, but long enough to get out all your dots, weaved energy drains and some broil. It can make a difference in opening burst dps.
Also keep in mind that DoTs snapshot.
Meaning, for example, if you place a DoT on something when your potion only has 1 second left, the DoT will still stay enhanced from the potion for its entire duration.
I'm not gonna tell anyone that this is false. Potions do indeed snap on DoTs (or any buff for that matter) as long the buff was active as the cast goes out. But considering the duration of potions, damage frequency, and the duration of DoTs, it doesn't always mean a DPS increase.
Let's take Bio for example. A drac. Mind potion would increase your mind by 105. That's about 10% more damage for 15 seconds. To reflect that on Bio, that would mean Bio's potency/tick would increase from 40 to 44. So let's assume you use a potion, use it right away and get another one right before the potion disappears. That's 440 potency together (You lose 88 potency for clipping Bio early). You'll always clip 2 ticks early as the 3 second difference between the duration of Bio and the potion is already a tick itself. So let's consider using Broil before the potion disappears - Or broiling first and casting Bio later for that matter -, rather than another Bio. Broil with the potion would be 187 potency. Combined with Bio that's 451 potency. If you can somehow magically manage to clip only a single tick of Bio, then yes, you actually gain 33 potency. But I don't think this is actually possible considering the 3 second interval between the ticks and the animation lock after using a potion.
For reference (assuming you clip after the 4th tick):
Bio II + Bio II early clipping: 539 potency
Bio II + Broil: 572 potency
Miasma + Miasma early clipping: 506 potency
Miasma + Broil: 517 potency
Why would you use Energy Drain 6 times and waste all your Aetherflow stacks? You don't worry that you'll need Lustrate or Indomitability and will have no stacks just because you used Energy Drain for a 150 potency attack? When AoE damage comes and you have no Aetherflow stacks up, you're pretty limited in your rapid healing ability.
Because most WHM/Diurnal.AST will be solo healing for the first min+ of the fight, leaving you to use all resources for dps.Why would you use Energy Drain 6 times and waste all your Aetherflow stacks? You don't worry that you'll need Lustrate or Indomitability and will have no stacks just because you used Energy Drain for a 150 potency attack? When AoE damage comes and you have no Aetherflow stacks up, you're pretty limited in your rapid healing ability.
You shouldn't burn your three stacks from your first aetherflow straight away. Regardless of whether you will be using them for lustrate etc, you should wait until you use an instant cast ability such as bio or aero to avoid clipping your gcd.
Even with a pot up, I think this holds true - but if you have math that shows otherwise, I would genuinely like to see it as I'm not 100% confident.
You would need to parse the 9 energy drain opener under potion with slight clipping vs your opener of energy drain only after instant cast dots to see which is best. As we know parsers are not allowed, and i am on a ps4 so couldnt do so anywayYou shouldn't burn your three stacks from your first aetherflow straight away. Regardless of whether you will be using them for lustrate etc, you should wait until you use an instant cast ability such as bio or aero to avoid clipping your gcd.
Even with a pot up, I think this holds true - but if you have math that shows otherwise, I would genuinely like to see it as I'm not 100% confident.. Its the opener i used on SCH in Alexander Savage which seemed to work for me, and i know others that use this opener. But saying that, i know others that use your opener. Perhaps someone can find out for us.
Yeah, you definitely don't want to delay your GCD. Minimum animation lock is 0.5s, so at a 2.5 GCD it's a 20% loss on whatever attack you are delaying. (i.e. Miasma @ 300 Potency -> 0.8 = 240 Potency)You shouldn't burn your three stacks from your first aetherflow straight away. Regardless of whether you will be using them for lustrate etc, you should wait until you use an instant cast ability such as bio or aero to avoid clipping your gcd.
Even with a pot up, I think this holds true - but if you have math that shows otherwise, I would genuinely like to see it as I'm not 100% confident.
108 Potency loss there, or more depending on spell speed. (2.3s GCD = 22% loss)bio II>energy drain>Miasma>energy drain>bio>
Besides for that, you want to burn up some of that SCH MP before using Aetherflow, so you may as well Energy Drain during those instant cast skills, since there are 2 every 18s.
Don't forget to sac your Fairy for 3 more Aetherflow to use on Energy Drains. This is especially helpful during any downtime on fights where you can hard cast your Fairy once the buff wears off.
Last edited by Judge_Xero; 01-03-2016 at 10:12 AM.
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