because Lore reasons and immersion. Same reason we can't use the MB in the Gold Saucer, can't check our retainers in a dungeon, and the same reason I can't buy alcohol at Game Stop.
because Lore reasons and immersion. Same reason we can't use the MB in the Gold Saucer, can't check our retainers in a dungeon, and the same reason I can't buy alcohol at Game Stop.
Lore and immersion? Yet we can enter any dungeon from pretty much anywhere.
As it stands, nearly no one does Chocobo Racing and LoV, and I can bet my Lalanuts that if we could queue to them from anywhere, there'd be much more people doing them. I'd say that's worth risking the 'immersion' for, because as it stands, those minigames are pretty much wasted space.
I beg to differ. I highly doubt it would make any appreciable difference in participation if you could queue for them anywhere. The majority of the people who aren't doing them aren't doing them because they simply aren't interested. It has very little, if anything, to do with having to be on location to participate.As it stands, nearly no one does Chocobo Racing and LoV, and I can bet my Lalanuts that if we could queue to them from anywhere, there'd be much more people doing them. I'd say that's worth risking the 'immersion' for, because as it stands, those minigames are pretty much wasted space.
If there are people out there who want to participate in Chocobo Racing and/or Lord of Verminion, but don't because they have to spend all of a few minutes in the Golden Saucer they would be part of an incredibly small minority.
With this character's death, the thread of prophecy remains intact.
But then you'd logically have to assume the same for dungeons. Which then leads to very curious implications about roulettes.
Heh. Now I have to imagine a crowd in front of Alexander.
If queuing for dungeons required people to be on location at the dungeon entrance, that's what people would do, so long as they found that content, or more specifically, the rewards, worth their time.
I say this because, generally speaking, people will do whatever is required to participate in content they want to participate in, especially if they deem the rewards worth it (e.g. Relic, both the original and the new versions).
Those interested in doing GS content, because they find it enjoyable and worth the time, are going to the GS to do it.
I agree with ElHeggunte... there's no reason, or precedent, to believe that adding GS events to DF would somehow increase people's interest in it, or that fewer people are doing it because it isn't. It's pure conjecture to claim it would somehow increase interest.
The claim seems to be more in line with people who want some feature implemented, and claim "if they do this, it will make more people play, which means more money for the developer. Of course developers want more money, so there's no reason they shouldn't do it". It sounds compelling on its face, for about 2 seconds. But it's really just someone trying to put as positive a spin as they can on something, because they personally want it.
The opposite of that is, "if they don't do "x", people will leave the game, and it will fail". Same idea, just in the other direction.
Last edited by Preypacer; 01-02-2016 at 12:31 AM.
Indeed. But dungeon participation would most certainly go down, because you can no longer quest, FATE or gather while you wait in queue. Especially as DPS, that's a large amount of time you'd spend doing absolutely nothing. You get the travel time on top, all of which now has to be compensated by the dungeon. So without changing dungeon rewards to match, dungeon participation would go down, as per your own argument.
As for precedents...we could ask Blizzard how their looking for group history has worked out. They pretty much went from "Gather people yourself, then walk all the way to the dungeon entrance on foot" to what we have right now:"Queue for anything from anywhere". I wonder what the reasons might have been.
You know...when I think about it, I'm surprised SE didn't actually enforce being at the dungeon. It's a great way to waste player time, and oh so subtle.
Last edited by Zojha; 01-02-2016 at 01:52 AM.
Lore wise, we have to physically travel to the physical entrance of every dungeon in order to unlock it in the DF. The NPC that's usually standing there to unlock it for us makes the assumption that the very next thing we do is go inside and do whatever we're doing it for, and upon exiting the content for the first time, the game will physically drop us off at w/e the next NPC in that branch of story is to talk to us again. Any time subsequent to the very first running of content, it's pretty much the 'echo' reliving that encounter for us with new items mysteriously forming out of the aether and landing in our bags. Except for rare occasions where we may have a side quest (relics I'm looking at you) that tells us to go there, and fight Midgardsormr (again), the game is pretty consistent at that.
SE could probably also allow us to turn in our Temple Leves from the field instead of traveling to Foundation, and Q for Diadem HM without Mission Ceruleum and being in the FC workshop, but for their own reasons they feel certain player conveniences do not match up with how they envision the game being.
By no means would I suggest to stop asking for things you want, but considering the development resources they have and the amount of opposition this idea is getting from fellow players, you might want to consider this one a dead avenue at this point.
A fine idea if there was actually any merit to dropping the subject, but really, it's a bind that needs a fix and nobody else is suggesting anything. And if the reasons are 'lore' and 'immersion', no part of the game should suffer for that.
Also, DF is the only thing keeping any content in the smaller servers playable, so even if some people don't like it, for FFXIV's setup it's a necessary evil.
I would definitely choco race more if it was queue from everywhere. I enjoy the minigame but I only go over to race if I am going to be racing for a few hours. I would much prefer if I could do a few anywhere rather than having to fully set aside and dedicate time to it.
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