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  1. #1
    Player
    Xanikk999's Avatar
    Join Date
    Jun 2015
    Posts
    425
    Character
    Kalorea Redtail
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AnaviAnael View Post
    crafting complaints
    I disagree with your views on crafting. Crafting already is complex enough and I like it how it is. The worst thing they could do is replicate FFXI system where you had a minute chance of gaining skill points at any level and you always had a random chance of failure and to lose all your materials. Sorry but I did not find it fun at all.

    Back in the day, if you didn't have Leatherworker leveled, good luck making certain Weaver items.
    What do you mean? There isn't a single craft that doesn't required materials made by other professions. With leatherworking many recipes require weaving. Many weaving recipes also require leatherworking still contrary to what you are saying. Maybe you could elaborate?

    As for his battle ideas, boy how I wish that stamina bar would come back. Use provoke once, attack twice, and wait for it to recharge. Leveling is too simple too. We need to bring back his vision of the fatigue system. Level for a while, then be unable to gain more exp at a decent rate.
    Do you enjoy being punished? What is fun or engaging about a fatigue system? It's a punishment for playing the game. Why would you want that?
    (0)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Xanikk999 View Post
    Do you enjoy being punished?
    I think the sarcasm in that post went way over your head.
    (1)

  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Xanikk999 View Post
    What do you mean? There isn't a single craft that doesn't required materials made by other professions. With leatherworking many recipes require weaving. Many weaving recipes also require leatherworking still contrary to what you are saying. Maybe you could elaborate?
    Probably a reference to the FFXI crafting system. You not only required the right ingredients, but you would also require levels in another craft to successfully make the item. Having no, or reduced, levels in a particular craft exponentially raised the chance of it breaking and making you lose every material used in the synthesis.

    While all this 1.0 nostalgia is great, let's not forget how much of a buggy, slow game it was. Lands were only sparsely populated with enemies, despite their size and copy-paste. The interface was a hodgepodge which needed server confirmation for literally everything, making it slow to use. Physical levels were as baffling as they were superfluous.

    There are a lot of things that 2.0 did away with which needed to stay, however. Limitations on teleporting meant people would actually go out into the wilderness to get from place to place. Elemental weakness and resistance meant that there was actually a purpose to having them in the game (seriously, no one cares about elements in 2.0, like ever), and led to some more tactical combat at times. Having genuinely tough monsters in the field, gave it a sense of danger and meant players would band together to fight them.

    This game gained a lot when it transitioned to 2.0, but it also lost a bit. It's a shame they threw out the baby with the bath water though, and ditched Final Fantasy staple elements in favour of muddying the waters with flavours of other 'successful' MMO's. Never were these elements so keenly missed on my part than recently, when it was revealed we'd be seeing the same update pattern for the next ten years.

    Still, the fatigue system sucked. I think most sane, rational thinking people will at least agree on that much, and I don't lament its passing.
    (1)

  4. #4
    Player
    Lancelot_Kahn's Avatar
    Join Date
    Feb 2015
    Posts
    17
    Character
    Lancelot Khan
    World
    Jenova
    Main Class
    Archer Lv 60
    1.0~ was slow, buggy and painful on so many fronts (simply incomplete). 2.0~ felt refreshing and promising. 3.0~ is rinse and repeat... I wholeheartedly agreed, nostalgia is great and all, but we can't live in the past. So many of us are still measuring XIV against XI should tell you how much we expect SE to out do/perform themselves...but it seems they rather settle for comfort and ease of $$$ rather than innovate!!!
    (0)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Xanikk999 View Post
    What do you mean? There isn't a single craft that doesn't required materials made by other professions. With leatherworking many recipes require weaving. Many weaving recipes also require leatherworking still contrary to what you are saying. Maybe you could elaborate?
    Maybe that it was faster to level up leatherworker together with your weaverer than to find the needed leatherworker mats for your weaverer in a market ward with no search system.
    (1)

  6. #6
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Xanikk999 View Post
    Snip
    I think you missed my second paragraph that started out, "In all seriousness."

    Anyway, I will elaborate. I'll use a Velveteen Shirt recipe for example. In 1.0, if you wanted to make a Velveteen Shirt (a Weaver recipe) and wanted to make it with as little headaches as possible, you had to have not only your Weaver leveled, but your Leatherworker as well. I failed that synth so many times because my Leatherworker was only 20 and the recipe wanted it at 25.
    (0)