Maybe they can give people who were there for the event a title or achievement at least.
Once upon a time, many years ago, there was no such thing as MMORPGs. Where did developers get money to make new games back then?
Investors. And from the game sales themselves.
Unfortunately, AAA games cost waaaay more money to make than they used to. And then they sell for about as much as they used to. Well, before inflation is accounted for. I guess technically they cost more to make, but sell for relatively less.
Assuming XII's budget is anything to go by though, SE puts far more money into it's games than is typical. XII's original budget was $48 million in 2006.The average cost of producing a video game slowly rose from US$1–4 million in 2000 to over $5 million in 2006, then to over $20 million by 2010.
Last edited by Tilgung; 01-01-2016 at 08:01 AM.
Any word on the DQ event as well? Been wanting that slime crown for the longest
I do dislike it when people perpetuate lies like this.Yet ever since the cash shop was introduced, we've gotten less content per patch than ever. Something smells fishy.
If believing they're reinvesting cash shop profit into the game's content helps you sleep at night though despite no evidence supporting that vs the alternative, by all means, believe it.
You've either a. Highly overestimated the amount of origonal content we received in 2.xx that wasn't simply a retool of pending or previously released 1.xx content
Or
You severely underestimate the workload involved in the current content that has been released.
I've stated this before but it bears continual relevance - content you have little to no interest in is still content developed and released. In which case Diadem and Lords of Verminion alone dwarf previous single content patch releases, due to the amount of system work required.
Were they done well? Well, in Diadem's case, no. That's evident. I've yet to really dig into Verminion to give it a go. But they contain more work each than several of the dungeons we've had in this game combined on the coding end.
But this falsehood that we got 'less' because of some arbitrary surface level quantification is, and will always remain silly, even if it does play into the hands of the cynical mass seeking self-validation.
I'm glad that they at least released these items for those who haven't done the events. It would not make sense to keep releasing the same events over and over again, and it gives hope for those seeking to get future rewards for cross-over promotions they've missed. Given the fact that my GF was up until six am this past morning trying to get her characters the event items for all of the characters --- it's nice to know the possibility of an alternative that does not physically impact her health may be available.
Last edited by Hyrist; 01-01-2016 at 10:20 AM.
Focus on the positive!Lightning's hair and items in the cash shop! :3
You could argue that the patches we have received equal more or the same as 2.X patches. You do not take into consideration some of this content should have been live with 3.0 and the time between patches. So while you could claim we have gotten more. Over the same span we got less.I do dislike it when people perpetuate lies like this.
Were they done well? Well, in Diadem's case, no. That's evident. I've yet to really dig into Verminion to give it a go. But they contain more work each than several of the dungeons we've had in this game combined on the coding end.
But this falsehood that we got 'less' because of some arbitrary surface level quantification is, and will always remain silly, even if it does play into the hands of the cynical mass seeking self-validation.
Now did they have a whole stash they were sitting on to make 2.X look great. That is possible. That is something that needs to be said. We didn't really do as great a job between patches as you think. We need more reasonable expectations.
Last edited by Stormrider; 01-01-2016 at 11:01 AM.
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