Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 65
  1. #51
    Player
    Lego3400's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomnisa (Live) Uldah (Beta)
    Posts
    312
    Character
    Vandal Lillithson
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by basketofseals View Post
    The trinity isn't something that was just made up by a game and got unreasonably popular. The tank/dps/healer setup has existed since the very first rendition of DnD, and maybe even before that.
    It got popular because it worked better. Support classes are had to balance around, either being too powerful or not powerful enough, and if they're just right, why play one when you could deal the same amount of DPS/Healing/Damage Reduction as one of regular classes yourself instead of standing there casting buffs that make other people do it for you.
    (0)

  2. #52
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I dunno, i could see rdm as a tank but that still strays from being a "mage".

    I guess my ownly real problem with not having actual support classes in this game is that utility is spread accross all jobs and are either insignificant, forgotten, or just rarely used if used at all in the heat of battle cause of your "trinity" focus.

    For example, a scholar keeping a group alive, cautiously watching hps unaware they are able to use sacred soil, and since its only 15 seconds long, its only useful for certain situations anyway taking nearly 3 seconds to proc on players in it after it starts to appear.

    A bards going to be too busy dpsing a raid dps clock to notice that a healers low on mp or tank low on tp and has to be told sometimes.

    I know this is just 2 situations but im on lunch break and limited on time. What im trying to say is a support role can focus on support and adapt to a situation quickly. This brings alot of strategy to the game but i know there are plenty of people fine with how it is. Not trying to force support roles, i just think it could do alot for this game.
    (1)

  3. #53
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    I like the idea of the support role being shared across all jobs. Problem is the challenging content tends to be centered around DPS checks, so the reliance on support/utility skills isn't as heavy outside of specific circumstances.
    (0)

  4. #54
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Lego3400 View Post
    stuff
    I guess you missed the part in the thread where I mentioned the bosses hit harder an faster therefore you must keep up slow/paralyze/ other debuffs to sustain the fight. Sure you could replace support role with another dPS but you'll at the VERY least as a result of this are going to want DRG to keep up slow, a monk to dispel, and some other dPS to paralyze, so you'll have to gather very specific dPS jobs to replace 1 support job. When it'll be much easier to just let that support role into the party. The entire reason of making enfeebles a necessity was to validate the need for them in party when balanced

    Just like in a imaginary world where tanks aren't a concept, we could MAKE them a concept by artificially adding a NEED for them, via make dPS squishy, thus having a need for a tank.
    (0)

  5. #55
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mycow8me View Post
    A bad bards going to be too busy dpsing a raid dps clock to notice that a healers low on mp or tank low on tp and has to be told sometimes.
    Fixed it..
    (1)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  6. #56
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by basketofseals View Post
    The trinity isn't something that was just made up by a game and got unreasonably popular. The tank/dps/healer setup has existed since the very first rendition of DnD, and maybe even before that.
    You also missed the point. Cuz I clearly said "Imagine" there is a point in there I don't see how people are missing it
    (0)

  7. #57
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    I think they could easily create a Support type job that takes a DPS slot while providing the level of DPS that a pure DPS Job would bring by beefing up the other DPS to make up for the loss of DPS it puts out itself.

    As an example, Imagine if we had a Dancer ingame that used its Dances to directly buff other Damage Dealers while dealing damage itself, or to provide a Vulnerability on the Target.
    To throw a number out there, if our theoretical Dancer had a personal DPS of 700, but through its various dances it improves the DPS of the Black Mage by 300 while it focuses on said Black Mage or it could improve the DPS of all present party members by doing a Foes Req type debuff on the enemy at the cost of no longer providing that direct support to the specified party member.

    For Healers, they could provide large healing boosts or give Evasion/Defense bonuses to a Tank.

    The issue with creating a class like that though, is finding people to actually play it. Personally, a class that makes its party stronger as opposed to directly contributing damage of its own would be great fun. However, A large portion of the playerbase would ignore such a class because they're never going to see huge crits or do amazing personal damage.
    Balancing it could be problematic though, it'd be difficult to use straight percentile buffs because those would scale too well at the latter end of the gear spectrum. Maybe providing potency boosts instead would be easier to keep from inflating numbers too far?
    I still would like to see them create such a job though. I would play the hell out of it.

    PS: I think i was offtopic a little. Sorry XD
    (2)

  8. #58
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    sylve that "could" be balanced for 8 man....but what about 4 man? 24? , what if u find yourself with 1 tank 1 heal 2 dnc ...ppl still /sigh when they see 2 brd /mch
    (0)

  9. #59
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Warlyx View Post
    sylve that "could" be balanced for 8 man....but what about 4 man? 24? , what if u find yourself with 1 tank 1 heal 2 dnc ...ppl still /sigh when they see 2 brd /mch
    Actually, 2 Dancers would be capable of buffing each other while also rotating out the party based buffs. Essentially, it'd be no worse that being partied with 2 reasonably well played BRD/MCH.
    (1)

  10. #60
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Warlyx View Post
    sylve that "could" be balanced for 8 man....but what about 4 man? 24? , what if u find yourself with 1 tank 1 heal 2 dnc ...ppl still /sigh when they see 2 brd /mch
    This is a valid point but I feel dungeons are mostly for casuals that's why 2brd or BRD and mch still happen but we're not making threads to make sure it NEVER happens. People are naturally more accepting of their duty roulette wild card. That's why there is a bonus to get you to do it and I also feel like it's compensation for dealing with randoms.

    The post above you explains it well IMO.

    So if you get two support jobs they could buff eachother in a way they can get the party to put out at least acceptable numbers as a whole.

    Without actually creating a few of these jobs and testing them with real numbers we can only speculate.
    (0)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast