


Now there's web that show our DPS? I'm feeling insecure now ; ; (Although I play healer and tank... Sometimes SMN)http://www.fflogs.com/rankings/chara...3/4/#boss=1029
Who is lying again?
Also your NIN DPS isn't all that great either.
http://www.fflogs.com/rankings/serve...bal&spec=Ninja





Either you or someone that's been in a party with you for that content has to upload the logs. I felt kinda the same way as you at first because I was a little afraid of how my numbers would compare up (and was actually pleasantly surprised in that regard) but we uploaded a few logs anyway just to see what it was all about. I talked with a few people in my raid static and other friends that have been using it, and I think it's a really amazing tool after seeing more of you can do with it. You can look through parses for some of the game's top players, go through them second by second, and see what skills they're using, the order they're using them in, and when they're being used. This can be really game-changing, especially when it comes to openers/burst DPS phases.

Hmmmmm... where to begin...
1. There is no bridge between easy and hard content.
2. DPS is too idolized for a trinity game.
3. Alex was handled very poorly by the dev team.
4. There is a strong discrepancy between gear level and content difficulty.
5. Dungeons have no punishing mechanics.
6. FF14's melee dps classes have inflated difficulty rotations.
7. You are not a unique snowflake.
8. This game is designed around playing too many classes and mastering none.
9. Secondary stats are a joke.
10. No in depth information on any stat.
11. The dev team behind content difficulty has no creativity.
12. SE is playing it safe.
13. Failure on the devs to fix mistakes earlier.
14. Dev team is too small.
15. Lack of server memory and funding
16. All of these contribute in some way to your problem.
17. Solutions?
18. SE either fixes the problem or you find another way to spend your time.
Last edited by Starbirth; 12-31-2015 at 09:38 AM.


I've said it before and I'll say it again: I hope that FFXIV eventually takes more notes from World of WarCraft. Now, WoW ain't perfect so I am certainly not saying I want a WoW clone. If I want the WoW experience I play WoW and trust me as much as I've loved that game it is a hollowed out carcass of its former self at this point. However, Yoshi-P has said WoW gives him inspiration so why not take inspiration from WoW PvE? It is quite possibly the only thing that game has consistently done well.
Prune the abilities of the classes, simplify and streamline rotations, and shift the difficulty from mechanically perfect execution to encounter design. I know people balk at the idea of ability pruning. WoW did it kind of badly in some cases, stripping individual classes of identity in the process. I think Yoshi-P can learn from that mistake as he's learned from other mistakes Blizzard has made. Pruning can be done well, I'm sure. Personally, I love an interesting raid encounter. I know I haven't done much raiding in this game but I've done some. Primals can be fairly cool but even they could be spiffed up. WoW is excellent for big, spectacular insane fights. FFXIV could be better, especially considering that the core games in the series are the kings of over the top bosses in an RPG setting.
Trading complexity of rotation for complexity of bosses is a trade I'd be willing to make.
(Why do I think both is not possible? I've considered this and a lot of it just comes down to imagination. I am trying to see WoW players tackle something like Blackhand with the rotations of FFXIV and I am pretty sure it would give the playerbase a communal brain hemorrhage.)
Last edited by Ayuhra; 12-31-2015 at 05:08 PM.
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