the reason it hasn't materialized is because of low population. why am i going to go make a bunch of hammer grips and put them in my bazaar for months if there's nobody to sell them to?I'm okay with the elimination of parts because it never really fulfilled its function, which was to create a "parts market." It simply never materialized. Instead, parts became a way to keep lower leveled, or specialist crafters out of the market for certain products (quite a few things require leveling multiple crafts if you can't find parts), which I believe is the opposite of the intended effect.
Streamlining the whole process will be good for new PS3 players who join so they can make products they can actually sell to other low ranked newcomers, and ensure there's a good supply of cheaply priced low rank gear available.
if you are crafting then you will make friends that craft and i can assure you if you need a hammer head or hammer grip for an item you are making and bring them the mats they will be happy to make it. i know i do it all the time for others, but i am not going to waste my limited bazaar space trying to sell an item that is not going to sell. if there were people that were in game that needed the item and it would sell, yes, i would sell them, but i am not going to put up a stack for a month to sell one of them.
http://crystalknights.guildwork.com/
It took you a few months, but people had killed them all in less than a week (I think it was actually only like 48 hours so not even comparable to the one week it took for people to figure out Darkhold Speed runs), and that was most likely because these had pop windows attached to them which meant you could do them less often.then please show me where i am wrong.
using the system for 4 months and then taking a few months to drop all of the nm's with 15 man parties >>> having a new system and only taking a week to figure out how to beat the highest end dungeon in the game(the hard content)
Batraal/Deepvoid Slave are much more difficult encounters than Dodore/Mammoth/Uraeus/Goat/Hoatblox ever were.
Last edited by Murugan; 09-23-2011 at 05:59 PM.
nice ninja edit btw. just for the record i have killed all 5 world nm's since the updates and have trio'd the buffalo since the updates. sorry to burst your bubble, but i have done it and i have barely used the new battle system because i am not a fan of it. why would i need to get 7 others when i can get a partial party and still do it?lol not even close, our linkshell killed all the NM's before we had a tank with emulate, and couldn't even field 10 50's at a time (let alone the multi-class ability combinations people are capable of today). The mobs themselves weren't even close to as difficult as Deepvoid/Batraal (most everyone in the endgame community agrees on this), but maybe if you had weaker groups then it might have seemed that way.
Go try the NM's now if you still have access to 7 other people willing to do them. They are much harder than they were then, even considering how much more skilled/equiped/stocked with different abilities people are now compared to January.
and once again you are trying to compare a new battle system to one people had been using for 4 months before the world nm's were released. 4 months worth of learning the battle system even if they killed it first try compared to a new dungeon and a new system you got at the same time.It took you a few months, but people had killed them all in less than a week (I think it was actually only like 48 hours so not even comparable to the one week it took for people to figure out Darkhold Speed runs), and that was most likely because these had pop windows attached to them which meant you could do them less often.
Batraal/Deepvoid Slave are much more difficult encounters than Dodore/Mammoth/Uraeus/Goat/Hoatblox ever were.
it's so difficult i killed it on my second attempt.
Last edited by darkstarpoet1; 09-23-2011 at 06:03 PM.
http://crystalknights.guildwork.com/
People "trio'd" the NM's before the "nerf". RMT's did it. Your point? Go trio Batraal I might be impressed.nice ninja edit btw. just for the record i have killed all 5 world nm's since the updates and have trio'd the buffalo since the updates. sorry to burst your bubble, but i have done it and i have barely used the new battle system because i am not a fan of it. why would i need to get 7 others when i can get a partial party and still do it?
Now imagine doing that quest when you were level 75. Do you think it would have been challenging and exciting? Most of the people asking for this to be a challenge have multiple 50s and millions of gil. Its a bit difficult to make something designed for mid 20s a challenge for level 50s.I know that my gaming IQ is fairly low, for I recall adrenaline making my temples throb, while crossing Sauromugue, braving skinks and cocks... and goblins and the Yagudo, and dying at least thrice on the way there, to get to the spot where I could find the dragonflies that dropped the blasted grass. And then trying to figure out why the wretched bird would not take the third dose of his medicine. At the time I got the license, I had so little money that buying the grass at the AH seemed like financial suicide. But I was just a poor player... in love with the universe that had just opened in front of me, and I wanted to cross it on a feathered ride. A ride that seemed precious every time, since I often was close to not having the money to pay for it.
Gotta agree here. I see people 3 man Great Buffalo all the time now, and it's pretty stupid that you pretty much need to ignore the mobs in the big dungeon. What kind of a difficulty system is that??
The old combat system was not hard.nice ninja edit btw. just for the record i have killed all 5 world nm's since the updates and have trio'd the buffalo since the updates. sorry to burst your bubble, but i have done it and i have barely used the new battle system because i am not a fan of it. why would i need to get 7 others when i can get a partial party and still do it?
and once again you are trying to compare a new battle system to one people had been using for 4 months before the world nm's were released. 4 months worth of learning the battle system even if they killed it first try compared to a new dungeon and a new system you got at the same time.
it's so difficult i killed it on my second attempt.
Healing: AOE Cures (just don't buff during battle lol)
Tank: Buff spam!!
DD: Basic attack Spam>TP spam!
Archer: Multi spam! (so... pretty much the same as now)
If it took anyone all 4 months to figure out how to use the previous combat system then it is likely they were just lazy because of how broken the original XP system was (and the ones that followed it under Tanaka).
Oh and you say "new system" like we got all new abilities and classes. They just removed stamina, added auto attack and timers to certain abilities (as well buffed a few). Things didn't change so much that competent players couldn't still play competently.
i could care less about impressing you. i was making a point. i could not trio the world nm's within a month of release, but i have been able to trio them within a month of this patch. that makes it easier now to me than it was then. i was not able to do all of the nm's within a week of release, even in 15 man parties, but i have beaten the dungeon within a week. that makes the dungeon easier to me now than the nm's were on release.
maybe you are just playing your class wrong is why you find the dungeon difficult?
http://crystalknights.guildwork.com/
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.