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  1. #1
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    What would really help is if the Na community would stop complaining and start helping.

    Getting harassed for learning and communicating NEEDS TO STOP. The "speed run in ds because seals/tome/I did x times" NEEDS TO STOP. People can't learn to play if higher lvl players bum rush content, make petty complaints, or just straight up refuse to help.

    Dps meters don't help ppl learn look at dcuo ps3. That has a built in meter with everything u listed and no one works together people just spam. Having a high dps does not ur skilled you can get high, output simply by hitting a hard hitting aloe non stop..

    People are starting to become what ff11 players called "wowtards" this was a termed coined by the players to a wow player who acted solo ins group, complain about needing to work together.

    I just jumped off the NA community again because people of it.

    Sorry, but we need less "stop bitchin start grinding" and less "omg QQmoar" and more WAY more teamwork and WAY more promoting of communication.

    Cuz honestly, the Na community I had the displeasure if meeting in df sucked. Worst attitudes ever. And no need for any.


    I don't think meters are the solution which 20 thread seem to thing as every player help solution is meters.

    What would really help is good old fashion networking, training, mentoring, and communication. We have training dummy's linkshells the ability to set stuff as minimized party and minimal level. These can be used to help teach players with roles and jobs in a comfortable environment.

    Call me old fashion but why is every proposed solution a meter??

    Why not promote the mentor program, or promote better communication or ease of player to player training??

    Also, for personal reasons. I have all my numbers turned off, but I strive to get better in my skill use as any role.

    I simply look at my hp bar, and the mobs mp bar. If I tank I try to use my buffs to take the least dig possible while keeping hate. For healer I try to time my stance switching to keep tank alive while using my skills/ buffs and debuffs to help the group out.

    As a dps I try to use a good skill rotation to best use my buffs to take out good chunks of hp from mobs. While maintaining any dots. And try to use a comfortable rotation and hotbar setup.

    There is more to being a good player then numbers.
    (20)
    Last edited by Azazua_azura; 12-31-2015 at 04:57 AM.

  2. #2
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Azazua_azura View Post
    What would really help is good old fashion networking, training, mentoring, and communication. We have training dummy's linkshells the ability to set stuff as minimized party and minimal level. These can be used to help teach players with roles and jobs in a comfortable
    Why not promote the mentor program, or promote better communication or ease of player to player training??
    I agree, and am looking forward to more information on the mentor program, but this post is about more then just a DPS meter, it's about adding in more stats to the content of the game and trying to do it in a fun way.

    This would be a solution for that would take away the need for any meter (for the most part) and hopefully encourage good play, with the right balancing and rewards. But like any system if not adjusted correctly, could cause more harm then good.
    (0)
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  3. #3
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Azazua_azura View Post
    DCUO has exactly what you proposed and it was party wide. You could use it for any content. It didn't help the community. there is more to being a skilled player than your dps/hps and global ranking across the board cause gear factors into that stuff. I would much rather people learn to work as a team than play solo which people wouldn't play as a team to try to top the charts.
    posting for my girlfriend cause she reached her daily post limit :P
    (0)

  4. #4
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Azazua_azura View Post
    Stuff
    I wont say the game 100% needs parsers. The game does however need something to tell you if you are doing pretty bad dps. As it is now I've seen quite a few people respond to helpful advice with negativity and telling people they pay so they'll play how they like. Some simply wont trust other people because they will just think, nah I clear that stuff I must be good, they must be lying to me.

    Also with the way this game is set up numbers is all that really matters in this game come 60 for combat.
    (0)

  5. #5
    Player

    Join Date
    Sep 2015
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    Limsa Lominsa
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    442
    Quote Originally Posted by Andrea View Post
    I wont say the game 100% needs parsers. The game does however need something to tell you if you are doing pretty bad dps. As it is now I've seen quite a few people respond to helpful advice with negativity and telling people they pay so they'll play how they like. Some simply wont trust other people because they will just think, nah I clear that stuff I must be good, they must be lying to me.

    Also with the way this game is set up numbers is all that really matters in this game come 60 for combat.
    thats really only the na/eu mentality not so much the jp mentality. Gear is what gets you numbers, using buffs and skills well makes you a skilled player. And trust me been there done that with lvl 60 content just not alexs savage. This not my first character or account.

    no game needs a parser no game needs a tool to give you number ratio on dmg.

    if u care about numbers there is a text battle log for you and party for the chat box. if people are hitting with low numbers it stands to reason that their adverage dps is low. but ppl complain about it even though its what parser use to do the math for u.
    (0)
    Last edited by Azazua_azura; 01-02-2016 at 08:20 AM.

  6. #6
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Azazua_azura View Post
    thats really only the na/eu mebtality not so much the jp mentality. Gear is what gets you numbers, using buffs and skills well makes you a skilled player. And trust me been there done that with lvl 60 content just not alexs savage. This not my first character or account.

    Why do people get gear though? for bigger numbers
    Why do people use buffs and skills? for bigger numbers.
    Why do people do the mechanics of a fight? to stay alive and continue getting numbers.

    Literally everything we do in this game during combat is for either bigger numbers or to stay alive for, yes, numbers.

    Also the battlelog as it stands is a horrible way of calculating DPS. people aren't expecting savage dps numbers.
    (0)
    Last edited by Andrea; 01-02-2016 at 08:22 AM.