Cyan Healer/tank > Party heals/party damage mitigation from MP skills and TP skills.
Yellow Healer/DPS > Party heals/DPS skills using MP skills and TP skills.
Magenta DPS/Tank > Mob debuffs/Party buffs Skills using TP. Buffs are short duration 5-10 seconds, possibly stackable?


This has been an Idea I've had since forever. There is always 2-4 dps in a party in which a spot could easily fit the role of support. A 4 player party can have a dps spot interchangable with a support spot. A 8 player party can have 2 dps spots interchangable with a support spot. There's so much possibility here that its unreal. This is really just a very rough draft. Ultimately though, this could add so much variety to the game that it will probably not happen simply because of that.

In before Balancing issues, dungeon/raids need redesigned, devs understaffed, can't have nothing nice... etc...