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  1. #1
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80
    My counter to your arguement is something that you point out. DPS classes already come with counters, so creating a Buff/Debuff option could create serious balancing problems.

    However, considering that everyone who raids all plays (generally) by the same rotations, I believe that your arguement for changing up the 3 set party match system to 4 set party match system has quite a bit of merit.

    Additionally, it is one of the things that I believe that SE has always done really well in the single player versions of the game. The overall party is balanced, but there is always one buff and one debuff specialist. FFXIII in-game mechanics not being taken into account here.

    In the end, I think your on to something, and it is something that would bring alot of depth to the game overall.

    I also think that this in turn would allow for the Dev Team to have more freedom to create the mechanics and difficulty that seems to be plaguing the raid community based on what I have heard about AS3 being almost unbeatable or requiring a huge DPS check.

    I think the Buff/Debuff addition (which in turn would be able to add up to 4 characters total to the game at 4.0 - possible bonus) would probably make AS3 easier considering the added mechanics to buff and debuff.

    As for a minor point of going from 4 to 5 man dungeons, well, I was pissed they weren't 5 man dungeons after watching the opening 2.x movie and then getting my first dungeon. I am still waiting on them to start making them into 5 man dungeons.

    Bring the hate or Show the love.
    (5)
    Last edited by Aoxaviar; 12-30-2015 at 06:14 AM.

  2. #2
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Aoxaviar View Post
    My counter to your arguement is something that you point out. DPS classes already come with counters, so creating a Buff/Debuff option could create serious balancing problems.

    However, considering that everyone who raids all plays (generally) by the same rotations, I believe that your arguement for changing up the 3 set party match system to 4 set party match system has quite a bit of merit.

    Yeah I considered that, That's why I believe all the support jobs should universally share a few of the moves. For example. Removing buffs. If we made it mandatory to remove a buff off of Alexander, MNK would be COMPLETELY necessary for every group. They'd get in for free.


    But to make that move useful, if all Support roles have Dispel type move. MNK isn't completely necessary but might still be wanted to free up the support role from having to be the one to dispel everytime.

    Slow/Dispel/Paralyze would be moves/spells all support jobs share universally. But they'll have other tools that are unique to them. These unique tools can be used MORE if DRG/MNK/BLM ect ect help out with debuffs.


    Quote Originally Posted by Mycow8me View Post

    Cyan Healer/tank > Party heals/party damage mitigation from MP skills and TP skills.
    Yellow Healer/DPS > Party heals/DPS skills using MP skills and TP skills.
    Magenta DPS/Tank > Mob debuffs/Party buffs Skills using TP. Buffs are short duration 5-10 seconds, possibly stackable?


    This has been an Idea I've had since forever. There is always 2-4 dps in a party in which a spot could easily fit the role of support. A 4 player party can have a dps spot interchangable with a support spot. A 8 player party can have 2 dps spots interchangable with a support spot. There's so much possibility here that its unreal. This is really just a very rough draft. Ultimately though, this could add so much variety to the game that it will probably not happen simply because of that.

    In before Balancing issues, dungeon/raids need redesigned, devs understaffed, can't have nothing nice... etc...
    That graph beautifully shows how a support role could fill 2 roles in the old content. Depending on their unique skills they acquire obviously
    (1)