Quote Originally Posted by Dorander View Post
You should also take into consideration their usefulness to a group dynamic over just shear damage output. Monks, bring little, but have big numbers when it can be sustained. Dragoons, slightly less numbers, but bring a very valuable piercing debuff that helps other DRG, bards, and machinists. Ninjas are the most helpful to a group. They bring a slashing debuff, a skill that increases all damage by 10% on a target For 10 seconds, goad, and threat management.
Assuming he is talking about a raid environment (otherwise no point of asking) monk has mantra and dragon kick, dragoon does have disembowel, but it doesn't help other dragoons as you claim (it's part of their rotations and they can't avoid using it) only ranged, which probably (but may not) be present in the group. Litany is also part of dragoon rotation, but it's a random modifier so doesn't always help. Ninja's trick attack helps a bit, but the slashing debuff will be covered by the warrior anyway (which you should be using). Intentionally omitting use cases aren't exactly good for a point. You can make a point with dragon kick redundant with dark knight, but every group doesn't carry dark knight (unlike warrior). This tier has a lot of magic damage so it's significant. Also in terms of dummy dps it's monk, dragoon, then ninja. As for the real raid environment, you can take a look for yourself:
http://www.fflogs.com/rankings/server/10/latest/
Monk isn't always the top melee and isn't even the top dps in general.