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  1. #1
    Player
    Zavius_Firerave's Avatar
    Join Date
    Jan 2015
    Posts
    35
    Character
    Silveria Lockhart
    World
    Lamia
    Main Class
    Dragoon Lv 60
    I see all of you have your own favorite rotation for Dragoon. I am talking about the rotation from the "How to Dragoon per Second" thread kind of long. That rotation look like it'll take a whole minute to complete. Do people really use that system at all then?
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  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zavius_Firerave View Post
    I see all of you have your own favorite rotation for Dragoon. I am talking about the rotation from the "How to Dragoon per Second" thread kind of long. That rotation look like it'll take a whole minute to complete. Do people really use that system at all then?
    Yes, that's the main rotation lol

    It's not that long really, break it down into like 3 parts: IDC4 and TTT4, and the 2 singles HT and Phleb. The full rotation is HT - IDC4 - Phleb - TTT4, repeat ad infinitum.

    The opener is pretty intense because you want to use all your other abilities for big burst damage. Then you'll just use them as they come off cd pretty much.

    It seems like a lot at first, though it's actually a bit simpler than our old 2.0 rotation.

    As far as when we are talking about different parts of the rotation, the "IDC4" part could be considered the DoT rotation. This is what you put up first, obviously, but also what you'd use in a dungeon if you want to multi-DoT mobs. If you leave off Phlebotomize, you can rotate IDC4 on multiple targets and get an extra GK per min.

    The "TTT4" part of the rotation is like Thor's hammer, it lays the smack down. When a low HP add spawns this is the part of the rotation you'd use to burst it down.

    So in the end it's just alternating between putting up dots and laying the hammer down xD Easy-peezy
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  3. #3
    Player
    Sentinillia's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Sentinillia Emilie
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Zavius_Firerave View Post
    I see all of you have your own favorite rotation for Dragoon. I am talking about the rotation from the "How to Dragoon per Second" thread kind of long. That rotation look like it'll take a whole minute to complete. Do people really use that system at all then?
    Do not listen to what rotations people here tell are right, go to the Dragoon thread and pick up the one there. People making their own rotations have no idea what they are doing 99% of the time.

    Rotations are meant as a guideline and are something you execute in a vacuum environment. When it comes to actual fights, you'll have to think of your rotation as a priority list, while taking into account other factors that are taking place in the encounter. To do this optimally you have to have a certain degree of encounter knowledge and general awareness. You need to be able to know what the enemy is going to do in the next X seconds and capitalize your DPS based on that information. You can always ask for more experienced Dragoons for specific tips on a fight per fight basis, as general tips only go so far. You need to be aware of things like when it is safe to Geirskogul without your Blood of the Dragon dropping off prematurely, whether or not your DoTs will tick for a long enough duration for them to be worth more damage than your regular combo, whether to use your Spineshatter Dive/Dragonfire Dive/Elusive Jump for movement or damage, what mechanics you can safely ignore, when to use your cooldowns for best uptime (popping Blood for Blood 3 seconds before the boss goes to an invulnerability phase for 10 is probably not a very good thing to do), is it worth continuing your Chaos Thrust combo on a mob that is at 5% health after hitting with it Impulse drive or go straight for the next mob, etc. The list goes on.

    Most of this comes with a combination of experience and research.

    P.S. This is a little bit of a naughty thing to do, but sometimes when I'm feeling lazy, I do a "full reset" of my rotation where I intentionally clip into DoTs or Heavy Thrust earlier and start the whole sequence over just to make things simple. But you probably shouldn't do that.
    (2)

  4. #4
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Zavius_Firerave View Post
    I see all of you have your own favorite rotation for Dragoon. I am talking about the rotation from the "How to Dragoon per Second" thread kind of long. That rotation look like it'll take a whole minute to complete. Do people really use that system at all then?
    When I first picked up DRG, it looked like a lot to me as well, but I found it a fun class to play, so I decided I wanted to get comfortably mediocre at it. Any time I had a little bit of downtime, I went to a striking dummy and practiced the opener a few times. At first, I pretty much screwed up constantly, so I did opener only. Once I got more used to it, I did opener plus going through the rotation some. I also tried to practice in all DF content I did.

    Now I can go through the opener without hesitation on most days, although there are a few problem spots I have (sometimes from not waiting long enough and the first skill in a combo doesn't go through, resulting in broken combos and possibly lost botd). A bit of shame here and there, but I'm a happy little derpgoon with my performance.
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