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  1. #1
    Player
    Zavius_Firerave's Avatar
    Join Date
    Jan 2015
    Posts
    35
    Character
    Silveria Lockhart
    World
    Lamia
    Main Class
    Dragoon Lv 60
    I understand that and I have been doing that while thinking "there is no way I can land the whole rotation on the boss before I have to deal with the adds".
    So now we sometimes sacrifice Phlebotomize in favor of Gierskogul?
    (0)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zavius_Firerave View Post
    So now we sometimes sacrifice Phlebotomize in favor of Gierskogul?
    I'm not sure how prevalent it is but it's certainly viable in some situations. You'd really only do it for mobs in dungeons.
    (0)

  3. #3
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    There's currently no fight in the game (aside from the first boss of Neverreap) where adds/jumps happen before you finish your opener. I still haven't optimized that terrible, terrible boss fight, because it's too full of RNG to make a proper rotation out of it.

    You should always get through your second Heavy Thrust before you lose targeting on the boss and/or need to deal with adds. The only other one who does different is Fractal's final boss, where the adds spawn just as you hit True Thrust (allowing you to SSD to the adds to kick their butts and gsk a few of them before going back to the boss).

    So, yes. You should be using the base rotation always. In every single-target boss fight. In the current meta, there's very, very little that mucks with it and forces you to do anything other than stand there and poke the boss like it's a training dummy. The hardest encounter in the game right now is a series of 5 dummy fights back to back with a few adds to kill here and there (as a melee dps).

    Any single-target encounter that matters should let you get through your full first botd timer without interruptions, at the very least. If you're struggling with maintaining this, you need to evaluate what the boss is doing and adjust your playstyle (not the rotation) to accommodate the different things the boss does. I unfortunately see a LOT of melee dps dodge aoe by running AWAY from the boss. This is bad. If you're doing this, ever, your group is either using poor strategies or you're purposely making your rotation harder to maintain.
    (0)

  4. #4
    Player
    Zavius_Firerave's Avatar
    Join Date
    Jan 2015
    Posts
    35
    Character
    Silveria Lockhart
    World
    Lamia
    Main Class
    Dragoon Lv 60
    Oh! So the tank should be able to pull the boss to a safe place where I should be able to keep attacking while following it? Yeah, I mostly run away if the tank is not pulling the boss from the AoE. Still, I don't think even that strategy is applicable to every single fight. So I guess executing that long optimal rotation IS impossible. I still should know it so I can still dish out maximum DPS on any scenario.
    (0)

  5. #5
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    I think they mean that you should dodge left or right when you get targeted by random circles and such instead of running away from the boss and losing uptime.
    (0)

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