Castrum Meridianum, The Paretorium
Both are 8 man dungeons
I don't think they really need to do another set of them allot of the 8 man raids are pretty simple. Maybe a bit short though.
Castrum Meridianum, The Paretorium
Both are 8 man dungeons
I don't think they really need to do another set of them allot of the 8 man raids are pretty simple. Maybe a bit short though.
Last edited by Oopsy; 12-28-2015 at 03:35 AM.
Well first forget those MSQ dungeons. I"m leaning more toward normal dungeons we get each patch but designed around 8 instead of 4. Also you really can't compare Raids to dungeons in this game since the basic scope of a Raid is just a quick run to the main boss. Only raid close to dungeon scale is CT and VA.
Raids and dungeons are interchangeable names for the same thing. The only thing that makes them one over the other is the tag they put on them.Well first forget those MSQ dungeons. I"m leaning more toward normal dungeons we get each patch but designed around 8 instead of 4. Also you really can't compare Raids to dungeons in this game since the basic scope of a Raid is just a quick run to the main boss. Only raid close to dungeon scale is CT and VA.
They tend not to put as much trash mobs in raids but that is not a rule just look at T4 and T8.
The amount of running is a bit less most of the time... but then again... look at ST and WoD....
The map size tends to be smaller in most raids... but then again... its not a trial... though some... really close to the same thing as a trial....the again theres ST and WoD both are huge...
Some dungeons have been pretty mechanically intensive. Aurum Vale has taken its fair share of souls to the under world...
What traits make it a raid and not a dungeon?
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