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  1. #31
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    It doesn't really do anything to alleviate the situation for people that don't want to craft either, it just means players like Silica can't necessarily help out their friends anymore. Don't have the specialty in something that's a really nice glamour or important to progression? Too bad go ask your friends. Oh, they don't either? Too bad, go buy it on the Market Board suffering from major inflation. Seriously, gil is worth less than Zimbabwe Dollars were.
    (3)

  2. #32
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Silica-chan View Post
    Funny. So just because I'm an omnicrafter who likes to do stuff by myself.
    The real problem is that the game never should have been like this with crafting in the first place they set people allowing them to be a solo entity throughout the entire game right until the very end and even then group participation was only encouraged in PVE content (Even then your a solo entity in terms of your participation in most fights team coordination and synergies are minimal at best)

    It's part of the philosophy of the Realm Reborn concept, the game has been very "Anti-community" from then on with little to no encouragement to play together making things such as Free Companies for the longest time nothing but a glorified linkshell (Even to this day the benefits of being in a company are slim). Sadly this built player expectations to what you see above "I want to do it ALL by myself". It's not a healthy concept for a genre with the term multiplayer in it's name to go around discouraging any player interaction.

    We have lost alot for the sake of convenience. Crafting isn't the only place we have lost dearly for the streamlining they required to rope in the target crowd they needed for 2.0, they are taking some steps in the right direction IMHO, but like all things they took an idea meant to be new content and just kind of botched the whole implementation. I agree specialization as it stand is somewhat silly but the concept of not being able to be a one man supply shop and needing to specialize in a specific market is in entirely sound reasoning especially when you look at the state of the games economic crisis brought on by this whole.

    "I can do it all myself" mentality.

    Making players specialize in specific crafts can do nothing but good but the implementation needs more work and REAL focus from the developers not this "Just add a few recipes and useless skills in the mix and call it a day"
    (2)

  3. #33
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Jynx View Post
    The real problem is that the game never should have been like this with crafting in the first place they set people allowing them to be a solo entity throughout the entire game right until the very end and even then group participation was only encouraged in PVE content (Even then your a solo entity in terms of your participation in most fights team coordination and synergies are minimal at best)
    It's not just in gathering/craft it's also in battle classes that being solo hurts the game. You only need 3-7 other people to clear content associated with the DF if one sticks to OWC (open world content) there is no reason to have a core group of friends. A vast issue is the crafting gear is subpar in terms of overall performance and item life, yes the can be melded, but compared to raid/relic/primal gear they're far from able to hold their own. This has turned gather/crafter classes into nothing but glorified housing item specialist.

    Then here comes a patch and crafters/gathering is relevant for 3 months and drops off again back into the corner of the game. Another reason crafting in this game is so bad is the need to go up ALL the time. If we didn't have such a model to follow each and every patch then crafting could become highly sought out as the way to go with horizontal item progression. But sadly this game is determined to make everything obsolete almost immediately.

    So how does the game set up for such constant consistency? Throws us a soul crystal that doesn't even add anything to our stat pool but gives us horrible skills that no one in their mind would use. Make it even worse? Throw some items into that specialty that are currently hot items that 95% of this population needs! But wait! You can only pick 3 classes and now you can only help 25% of the population! Better get your friends involved with crafting if you want to matter for the next 3 months! But that doesn't work because of how screwed up this game is from the roots up.
    (0)
    Last edited by Jetstream_Fox; 12-25-2015 at 05:36 PM.

  4. #34
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Even if you think that forcing player interaction is a good idea to introduce to crafting, specialist-only recipes don't accomplish that goal. The only thing anyone has to do in order to remain a perfectly self-sufficient omnicrafter is to make two alts and have access to one panel of an FC chest to pass items back and forth. It's just an extra layer of grind and inconvenience (for my money, not even the worst layer of grind and inconvenience that's been added to crafting since Heavensward launched).
    (3)

  5. #35
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Silica-chan View Post
    Funny. So just because I'm an omnicrafter who likes to do stuff by myself means I have no friends?
    At the start of 1.0, with the original recipes, crafting everything yourself was a time sink because of all the mats that was needed to craft a gear.
    If the market wards were better at launch of 1.0 nobody would have tried to craft everything himself. But how the market wards were at launch it became neccessary because searching in the market wards for specific items was a bigger time sink.

    So yes, to be a crafter was originaly mean to be part of the economy where crafters craft mats and sell to other crafters or to spend time to craft 10 mats (and those also needed a lot of mats before crafting those mats) yourself before you even can start to craft a robe.
    (0)
    Last edited by Felis; 12-25-2015 at 07:06 PM.

  6. #36
    Player
    Nylisa's Avatar
    Join Date
    Nov 2014
    Posts
    48
    Character
    Ny Lisa
    World
    Spriggan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Crater View Post
    Even if you think that forcing player interaction is a good idea to introduce to crafting, specialist-only recipes don't accomplish that goal. The only thing anyone has to do in order to remain a perfectly self-sufficient omnicrafter is to make two alts and have access to one panel of an FC chest to pass items back and forth. It's just an extra layer of grind and inconvenience (for my money, not even the worst layer of grind and inconvenience that's been added to crafting since Heavensward launched).
    by the time someone manage to make 2 alts lvl them to 50 with enough story progression to access ishgard and lvl crafters to 60 then gearing both of them up to have enough stat for the latest recipe (considering red scrips weekly farm and stuff),new recipes will be completely useless and cheap ^ i don't see how one can do it without taking months , unless they have nothing else to do but play even then it takes long time ;/
    (3)
    Last edited by Nylisa; 12-25-2015 at 09:36 PM.

  7. #37
    Player
    Cerseil's Avatar
    Join Date
    Apr 2015
    Posts
    8
    Character
    Elene Sedai
    World
    Balmung
    Main Class
    Arcanist Lv 58
    I really do not see why there is so much complaining about specialist system, I have not had a single problem since it started and I definitely made so many new friends, I love the idea that you can't do everything yourself but you can do most of it and it definitely encourages people making new friendships and alliances. In my FC we all divided specialist roles so we can all support each other and I have met many end game crafting friends thanks to the system. In my opinion only people who moan about this are people who are not interested to make friends in game and people who want to dominate MB by themselves. This is MMO not a single player game and maybe if you all put some effort to make alliances instead of complaining to people who gave us probably the best crafting system I have seen would really help the community
    (2)

  8. #38
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Cerseil View Post
    quote
    So crafting stuff for raider friends that have no interest in crafting which will help me with raid content is not social enough for an MMOt?
    The MB explodes with the prices it's insane just because there is less cometition and the only ones suffering under this are the ones new to the game that don't have insane amounts of gil.
    Another point why this is was poorly implementet is the fact that you still need to level almost all 8 classes up to 50+ because specialist skills s**k. Why force people to level everything to max by making the recipes super difficult so that those cross skills are required to get them done properly and then lock alot of crafts behind some new system.
    If you want to encourage/force people to make friends then you have to take out the df aswell since you can just go in there solo.
    (0)

  9. #39
    Player
    Cerseil's Avatar
    Join Date
    Apr 2015
    Posts
    8
    Character
    Elene Sedai
    World
    Balmung
    Main Class
    Arcanist Lv 58
    Silica your points are not valid since A. No one with half a brain should be buying specialist mats for relic weapons straight at release as it takes weeks to grind and get it, only people who managed to get it I know of were people who had a strong FC standing behind them and who helped them grind all the raids and fates and that means FC also had crafters.I am sure as MMO player you know that everything is very expensive in the beginning but prices drop down, i really can't understand people who rushed to buy those relic items on first days knowing that grind was insane and those items were needed only at the end. Check the prices now they are going down and will be going down, and few people have PF asking for items to be made for them and quite few crafters who are not money hungry are contacting them and agreeing to help which again means this help to form connections. If you dont want to lvl all crafters be my guest I for once enjoyed doing it no one is forced to spend millions unless they are inpatient and no one is forced to level all crafters unless they want to craft well. I am even helping my FC members to deliver HQ items for leves so they lvl crafters fast there is always solution and lots of nice people around why is this I and many of my friends have no problem cause we are being social
    (0)

  10. #40
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Nylisa View Post
    by the time someone manage to make 2 alts lvl them to 50 with enough story progression to access ishgard and lvl crafters to 60 then gearing both of them up to have enough stat for the latest recipe (considering red scrips weekly farm and stuff),new recipes will be completely useless and cheap ^ i don't see how one can do it without taking months , unless they have nothing else to do but play even then it takes long time ;/
    Gearing the alts doesn't even take much more time than gearing a single character. To maximize crafting on one character, you already need to craft a full i170 set for all eight crafting professions; the only added requirement if you want to omnispecialize is that you need three sets of accessories instead of one.
    In some respects, it actually takes less time, as you now have three weekly Red Scrip quotas if you choose to use them for certain i180 pieces (mainhand tools, body pieces).

    The only actual time investments other than that are to actually level the characters up to Ishgard for Leves, and to actually level all their crafting professions to 50/60. And while that does take a lot of time, it's a one-time investment that only needs to be updated once per expansion, and requires fairly little actual effort on the part of the player, so long as they're willing to wait for Leve allowances to replenish.
    (1)

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