Quote Originally Posted by Silica-chan View Post
Funny. So just because I'm an omnicrafter who likes to do stuff by myself.
The real problem is that the game never should have been like this with crafting in the first place they set people allowing them to be a solo entity throughout the entire game right until the very end and even then group participation was only encouraged in PVE content (Even then your a solo entity in terms of your participation in most fights team coordination and synergies are minimal at best)

It's part of the philosophy of the Realm Reborn concept, the game has been very "Anti-community" from then on with little to no encouragement to play together making things such as Free Companies for the longest time nothing but a glorified linkshell (Even to this day the benefits of being in a company are slim). Sadly this built player expectations to what you see above "I want to do it ALL by myself". It's not a healthy concept for a genre with the term multiplayer in it's name to go around discouraging any player interaction.

We have lost alot for the sake of convenience. Crafting isn't the only place we have lost dearly for the streamlining they required to rope in the target crowd they needed for 2.0, they are taking some steps in the right direction IMHO, but like all things they took an idea meant to be new content and just kind of botched the whole implementation. I agree specialization as it stand is somewhat silly but the concept of not being able to be a one man supply shop and needing to specialize in a specific market is in entirely sound reasoning especially when you look at the state of the games economic crisis brought on by this whole.

"I can do it all myself" mentality.

Making players specialize in specific crafts can do nothing but good but the implementation needs more work and REAL focus from the developers not this "Just add a few recipes and useless skills in the mix and call it a day"