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  1. #41
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by goonMagi View Post
    I whole heartedly agree with this. Make traveling part of the game, now that it is more enjoyable.

    thanks OP
    travel is and always will be "part of the game" you know how?

    BECAUSE you can WALK anythime you want!!!!

    Stop taking my travel options away please.....
    (3)

  2. #42
    Player
    Shift's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Shift Solari
    World
    Diabolos
    Main Class
    Red Mage Lv 81
    Anima is good for when you need to meet up with your LS mates for something in a hurry, so definitely keep it in. But like some others have mentioned, SE can either slow down the regen and/or decrease the max Anima to 50.
    (0)


  3. #43
    Player
    gahoo's Avatar
    Join Date
    Mar 2011
    Posts
    196
    Character
    Gahoo Yah
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    I'd remove the ability to use anima to go from crystal to gate. I.e. keep it as a network of crystals only.
    (0)

  4. #44
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    You can only teleport if you are at an aetheryte, and anima regens slower. I think it should be this way, and no I don't play this game all the time and don't have all the time in the world to play. What's the point in having open world events happening if no one is walking?

    SCREW ANIMA, I vote to get rid of it or make it harder to use/obtain
    (5)

  5. #45
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Spuffin View Post
    I Why spend the time hiking up this beautiful mountain when I can just teleport to the top and enjoy the scenery in an instant.
    Things loose there novel luster.

    Lets change your example a bit, Lets say instead of going up the mountain every once in a while for the view you had to go there every day for work, and the only way up is to climb. Rain, snow, or shine you had to hike and climb. You know what you would be saying then? Damn i wish they would pop for a cable car or lift.

    Anima is that lift. And we are working at a questionably placed office at the top of a mountain.
    (4)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #46
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Betelgeuzah View Post
    "Anima is a limitless resource guys."

    Glad to know you have had no trouble spending your anima, 'cause I sure as hell have. And I basically live in Ul'dah and it's nearest Camps, which is fortunate because I don't have to go any further and spend even more of those precious points.

    Everything also doesn't revolve around camps, at least not anymore. How are you going to teleport straight to the Hamlets?
    You quoted my question but still never answered my question.
    (0)

  7. #47
    Player

    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    43
    Personally, I think a sort of inverted idea would be better.

    Have Anima regenerate rapidly, capping out at 10 and a rate of 5 per hour. Scale the Anima costs as follows:

    Return to Crystal in Current Zone: 2 Anima (24 minutes)
    Return to Crystal in Other Zone: 3 anima (36 minutes)
    Current Zone City: 3 Anima (36 minutes)
    Current Zone Camp: 4 Anima (48 minutes)
    Current Zone Camp(Reg): 3 Anima (36 minutes)
    Other Zone City: 5 Anima (60 minutes)
    Other Zone Camp: 8 Anima (1 hour 36 minutes)
    Other Zone Camp(Reg): 6 Anima (1 hour 12 minutes)

    Inflate the gil cost of registering with a camp accordingly. You really should have to put in at least a few days worth of work to get the gil necessary for extremely high level camps.

    This means you can use your teleport to jump straight to a camp far away to meet up with your LS mates. Alternatively, you may want to grab the airship first, then teleport to camp, making things cheaper on you. As fast paced as this game is, you might find that NM hunt is done with and now you have to chocobo/airship it back to what you were working on.

    It's now a very clever and highly flexible replacement for that "Return to Inn so I can Log Out Super Fast" 30 min ability.
    (1)

  8. #48
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    We still need it for a return feature. I fell through the map yesterday, if I dont have anima theres no way to get back unless they make a web based unsticker which could probably used for fast transit to a home point. I say keep anima. Maybe you can reduce the amount now, and also grant a bonus based off of a guardian trait (as stated in my by the 12 thread), but other wise, I say keep anima.
    (1)

  9. #49
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Griss View Post
    Things loose there novel luster.

    Anima is that lift. And we are working at a questionably placed office at the top of a mountain.
    I wouldn't compare a game to work...if you are then I think there are bigger issues at hand. You should be able to enjoy the trip at least once before sighing and cringing everytime you need to move without teleporting assistance.
    (5)

  10. #50
    Player

    Join Date
    Apr 2011
    Posts
    7
    I'd love see anima gone, it felt contrived from the get go and wont be necessary once airships and chocobos are implemented.
    (4)

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