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  1. #61
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    While I would be all for abolishment and the implementation of a class based tele spell, as I've said in the past, if nothing else I think they should severely limit it so that it's an "only for emergencies thing"
    I'd be 100% fine with a 10 anima cap.. I hardly ever went below 90 anyways, and when I did, it was because I was teleporting between cities for a quest or something which is no longer a problem because thats basically what airships are.
    (2)
    Last edited by Mudd; 09-23-2011 at 04:23 PM.

  2. #62
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Maybe I WANT to be able to teleport to a certain location.
    (1)

  3. #63
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Spuffin View Post
    Now that we have Chocobo and Airships I feel that we have no need for anima. Anima completely takes away from the purpose of these two methods of travel. It takes away from "immer...".

    Add teleporation to a job class. the ability to teleport to 1 sepcific area within each region just like the teleports in FF11. That still made chocbos of great use and it also gave purpose and responsibility to another class. Each teleport crystal also took part in the games story line leading into CoP missions.

    There are so many ways to add extra lore and content just by removing anima without making the game 100% accessible in all areas with 4 different ways of transpiration and 1 of them completely negating the existence of the other 3. Why not just add unlimited anima... Why not just make the game entirely instanced like Vindictus and many others.

    Why even call it an Open World MMO at this point? Why even add Chocobo and Airships? I do not understand.
    Anima = Whm teleports from XI.
    Chocobos = Easy way to cross long distances to places that are no where near a node/crystal, or just really off the beaten path.
    Airships/ Ferry = A way to access content (eventually) that might be on an isolated landmass, or just a logical way to travel between towns.

    Once 1.19 hits, all transportation methods will have a purpose. Even walking = exploration of dungeons or areas where you might want to take down an NM, do a mission or quest, open an overworld random chest (coming soon too) or just exp.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  4. #64
    Player

    Join Date
    Mar 2011
    Posts
    190
    Ah, another teleportation thread. It's a must to post.

    I really don't believe the devs are going to wipeout anima, but I do think we can at least fight for teleportation via aetherytes only.

    For anyone who agrees, please show your much needed support in the following thread!

    http://forum.square-enix.com/ffxiv/t...t-an-Aetheryte
    (0)
    XP remains the best teacher

  5. #65
    Player
    lenn1's Avatar
    Join Date
    Jun 2011
    Posts
    72
    Character
    Leneth Valesti
    World
    Behemoth
    Main Class
    Weaver Lv 50
    I think you guys are just being hypocrites. You want anima abolished but you currently use it.
    (2)

  6. #66
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    257
    Quote Originally Posted by lenn1 View Post
    I think you guys are just being hypocrites. You want anima abolished but you currently use it.
    it's kind of like,
    when a crack head knows they need to stop using but it's sitting right there on the table so why not?
    (4)

  7. #67
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by lenn1 View Post
    I think you guys are just being hypocrites. You want anima abolished but you currently use it.
    I personally never use it unless I need to. I enjoy walking more than I do teleporting, it's just a shame that my walking has no real purpose as a system implemented for people who don't feel like travel is a investment. I've used my anima fairly sparingly, I have walked to all the camps without the aid of others.

    It's a shame you can just "Skip" that part of the game, yes going from point A to point B is part of the game.
    (3)

  8. #68
    Player
    reci's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Reci Sfica
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    no matter how beautifull a scenery might be, once you've seen it 100 times it gets boring... Plus, having anima teleportation at you disposal never stopped anyone the go on a walk and discover the world around.
    in addition, been able to join a pt almost instantly at the other side of the world saves an enormous amount of time for everyone.
    I beleive that this system should be kept at all cost!!
    (2)

  9. #69
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Spuffin View Post
    You quoted my question but still never answered my question.
    I invalidated your question.

    That's all it takes.
    (2)

  10. #70
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    1) Keep Anima its fine.

    2) People who dont wanna use it cause it breaks their immersion, please dont use it and let the others do what they want for their game.
    (2)

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