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  1. #1
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Hey Aneas ^^

    Nice post and exactly what needed to be said.

    I would love a Merit Point system I have often complained about the fact that my MRD is now pretty much retired now it has hit R50 ; ; I would love to be able to help people who are close to Rank 50 grind those last few levels and still be rewarded for the time I put in, and a system like the Merit Point system would do that. I think at the minute though with the final cap most likely not being Rank 50 I am not sure how they would implement it, unless of course they are saving it for the final cap.

    Another problem which I know they are already looking at with stats on food and even gear is the Physical Level system. While it may seem great being able to put points into stats how you want them, this can cause huge differences in people's stats 100+ points in some cases, so they have had to tone down their effectiveness but then this harms the stats on gear and food. Equipping that +5 STR ring isn't going to make much difference when you already have 150 STR at base. Yes I know that people will say well you use gear and food to make up for stats you lack but that will not stop people trying to abuse the system. If the stats worked how they should then if I put everything into STR and DEX (supposed to help ACC) I should be able to hit for a huge amount of damage, then don't forget to pile on even more STR and DEX with gear and food and it gets really out of control.

    If SE made the caps lower so you couldn't put 150+ into one stat say they made it 100 max to try and encourage people to spread them a little more evenly, then maybe that might work but then it kind of defeats the purpose of the system. I personally would prefer to have stats tied to each class that grow automatically per rank. Then once you hit cap have a merit point style system so you can add to them, but for the sake of balance you can only add a total of 10-20% per stat. So if at Rank 50 your MRD had 100 STR then fully merited STR would make it 120. That would make a fully merited player do 20% more damage than a none merited in simple terms. Obviously there would be a lot more factors in this such as gear and food, but as a base I think that is fair and would keep things balanced.
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  2. #2
    Player

    Join Date
    Mar 2011
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    23
    All these ideas are great. Keep it up. Although the classes reminds me, sounds like "Secret of Mana" class system.
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  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    I have often complained about the fact that my MRD is now pretty much retired now it has hit R50 ; ; I would love to be able to help people who are close to Rank 50 grind those last few levels and still be rewarded for the time I put in, and a system like the Merit Point system would do that.
    Yes, I agree. I would like some way to be able to feel like helping my friends grind SP when I'm already rank 50 is not a waste of time. I think this could be accomplished in 3 ways:

    1. Merit Points.

    2. Let your SP bar fill up to 99,999/100,000

    3. My adjustments to how the death penalty is implemented.
    http://forum.square-enix.com/ffxiv/t...ll=1#post33989

    New Take on Death Penalty:

    All SP that you gain as a battle class also contributes to fill up a separate rank up bar that has 5 tiers: rank 1 - 5.

    Each rank takes 20,000 SP to reach, so to reach Rank 5, you'd need to accumulate 100,000 SP as any combination of battle classes without dying.

    There are six bonus buffs that you can choose from: +5% atk, +5% def, +5% m.atk, +5% m.def, +5% eva, +5% acc, -10%MP cost, +10%TP gain, +2%SP gain

    At Rank 4, you can choose one. At Rank 5, you can choose two, and you also get some sort of visual enhancement to your character to indicate your lack of dying. You can change your buffs around at anytime, but there is a 30 min cooldown.

    If you die:

    You lose 2 ranks
    You lose 3 anima
    You are inflicted with Weakness

    If you die and get Raised:

    You lose 1 rank
    You are inflicted with Weakness

    Again, I want the number of Rank 5 status people to be rare, and to actually be an indicator of skill, because it's hard to earn, and takes the same amount of effort to reach as going from class rank 49 to 50. That way, losing your rank 5 status is also a bit of a sting.
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