interesting.Gordias is meant to last until 3.2, not become diminished gear wise by 3.1 (Diadem), an issue Yoshi himself admitted as an decision error. Catch up patches are meant to facilitate those either wanting high level gear (but unable to raid), or those that need further assistance towards clearing the raid. However, it's never meant to actually equal (or even potentially surpass) the raid gear, hence why it was always 5-10 ilvls below.
When did he say this?
In the last live letter?
This relic isn't a challenge though, it's redundancy. Yes it has multiple ways to obtain, which it should, but the sheer amount of items needed makes this nothing more then a painful drag, even with the item/objective acquisition being 100% on the final two steps. The sad fact is this game has a lack of challenge associated with the relic, simply because the devs choices in how they have created content, it's pretty bad when Saint Mocianne's Arboretum was nerfed before we even got it and it's even worse to know that neither of the recent patch dungeons even play a role in the new relic. There is no challenge behind this relic only grinding all ready depleted old content.
We've been dealing with horrible development choices for this entire expansion. I mean the biggest patch was for Lords of Vermilion and look how that was such a failure, they could have taken that time to address the limited challenge with the game and made the tweaks to Savage that it desperately needs, make Void actually a threat or beefed up the open world content.
It's apparent to me that they don't understand that you can't keep going up, eventually you'll hit the ceiling. Eventually you need to build around otherwise you can't grow. If relic is meant to keep people in line for the next patch then honestly they should have just made it one step and that one step is light farming. Or just made the relic the only weapon you start with and through repeat use it grows with your character and make the raiding/primal weapons the only other two types of weapons in the game that you can use. After all the whole "let's just keep going up" progression ideology basically forces players to use either relic, raid or primal gear at a different item level in the end.
Last edited by Jetstream_Fox; 12-24-2015 at 08:05 PM.
Yes. I can't quote it due to being on my phone, but he said they put i210 gear in Diadem to lure people into doing it, and how in hindsight he should've made it i205 so that it retains initial objective without affecting Gordian gear.



I will prefer if SE save potential "Anima quest exclusive" trials up for the middle or for the end of the anima questline after the initial grind wall . So that people, who want to unlock the trials, do it because they also want the Anima and are willing to grind for the weapon and unlocking the trial as a bonus reward.
Like in the original 1.0 relic quests, where the relic exclusive trial fight (Ifrit extreme) got unlocked at the last step.
http://forum.square-enix.com/ffxiv/t...=1#post3494863Due to the fact that there are changes in the materia system in Patch 3.2, we know that there will be more of a demand for materia, and although there hasn’t been any issue with the amount distributed from item exchange, we were watching the amount of item level 210 gear being distributed. If it remained as is, it'd have further lessen the drive to complete raids so we had to introduce limitations.
As everyone’s feedback mentioned, we believe the optimal item level for gear obtained from exploratory missions should have been 205.
For the next exploratory missions, we would like to not only include balance adjustments, but feature more of the "exploration" aspect.
Last edited by Felis; 12-24-2015 at 08:08 PM.
big whoops for them I guess
they really should stop defaulting to rewards when thinking how to make content interesting. sigh.
yea....This relic isn't a challenge though, it's redundancy. Yes it has multiple ways to obtain, which it should, but the sheer amount of items needed makes this nothing more then a painful drag, even with the item/objective acquisition being 100% on the final two steps. The sad fact is this game has a lack of challenge associated with the relic, simply because the devs choices in how they have created content, it's pretty bad when Saint Mocianne's Arboretum was nerfed before we even got it and it's even worse to know that neither of the recent patch dungeons even play a role in the new relic. There is no challenge behind this relic only grinding all ready depleted old content.
though the big problem isn't really the grind but more that the grind is uninteresting.
it's just kill this get that, do Q get that etc etc etc.
Why couldn't they do something like kill X number of adds in any content for DPS, Take X number of tankbusters from any content for tanks, and heal X amount of number in any content.
or do something more involved with the mechanics in a fight like killing x number of butterflies in ravana, eat that sword slash skill from ravana 2 times, esuna the prey mechanics from T10 or other content that actually has you use it.
that way you'll have people doing old content and make the grind more interesting
Last edited by hagare; 12-24-2015 at 08:11 PM.

My question is why did they have to use the esoteric weapon skins. Kinda kill the uniqueness.



The anima weapons don't look like the eso weapons
Verethragna (MNK)
Or do you mean the weapons from the first 2 steps? That is because they are eso weapons with a soul (have also the same names). But the first Anima weapon you get after step 3.
Last edited by Felis; 12-24-2015 at 08:41 PM.



Progressive raiders do not care what transpires within the 3 month they are taking a break based on the talks I had with some. Such things like Anima or Zodiac do not matter to them because the gear they have is good enough to complete to the next raid of Alex tier. Tittles never came out for Coil 1-2. Diadem is also already being addressed by the Dev. team and Yoshi P. in the recent live letter. There is still many people who wish to raid Alex, but can't find a raid group or make the time. Anima Weapon will not be addressed until patch 3.25 - 3.3 so the Anima weapon will still be obsolete for Alex Tier 2 based on what Yoshi P. has suggested in the recent live letter. Also....Raids get boring over time and content gets boring despite how many bosses there is people get sick of the raid in general (raided in wow). Same thing applies in Alex or Coils. It gets boring over time. Alex has been out for +4 months; people are going to get tired of the 4 bosses in that dungeon.You mean the raids that have inferior weapons for multiple jobs, inferior gear to diadem, doesn't give a title, and pretty much has very little to no motivation to get people to participate in them as is when they offer less progress for the effort toward the relic weapon compared to anything else? As if raid participation wasn't already suffering...
Last edited by Reaperking386; 12-25-2015 at 01:01 AM.



@Reilyn, with that argument it again just boils down to people stamping their feet and wanting to do the relic how they see fit. There's plenty of options, all ultimately give the same reward. We don't need 10 different paths to suit every individual player who decides they don't like the quest that was given.
I wouldn't even be arguing if the relic had one option, but it has so many and people are still complaining. Adding any more isn't going to solve anything but the small amount of people who would rather do extreme trials or coil than Alexander.
They've done it before with the Nexus stage, so no real reason they couldn't implement a similar concept here. They've already copy/pasted other Zodiac steps so far.
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