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  1. #1
    Player
    Reilyn's Avatar
    Join Date
    Mar 2012
    Posts
    163
    Character
    Vael Keriun
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Granyala View Post
    Well being skilled and being lucky enough to find a competent & stable static raid group already rewards you: you get to see awesome bossfights others can only look up on youtube.

    Seriously do you only raid because "ermagawd item levelz!1"?
    Ironically, I don't.

    I chose to speak about the material rewards because after 8 years of MMOs, regardless of my drive to beat content just for the sake of beating it, you have to admit most people what the shiny stuff above all else. This is why I chose to speak from a perspective I know most players relate to; material rewards over the pure sense of fulfillment.

    Quote Originally Posted by Granyala View Post
    I may be oldschool but in my 8 years of active raiding gear was more treated as a tool (unless pretty, then it was a must have :P ), a means to an end in order to defeat the next challenge instead of the sole motivation to push through the raiding ordeal.
    You and I are the minority in this regard. Especially now when there aren't as much people who bother to take on alexander savage compared to earlier tiers.

    With diadem, and relic, I see it as even more reasons for very many people to not pick up raiding. Self-satisfaction alone isn't enough to drive alot of people to raid.

    I like the satisfaction of downing content most others can't, and I want to see more people raiding. But the sense of fufillment alone obviously isn't appealing enough for most other players that aren't me and you. Putting some of the best gear outside of raids isn't helping.
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    Last edited by Reilyn; 12-24-2015 at 06:51 PM.

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reilyn View Post
    I chose to speak about the material rewards because after 8 years of MMOs, regardless of my drive to beat content just for the sake of beating it, you have to admit most people what the shiny stuff above all else.

    With diadem, and relic, I see it as even more reasons for very many people to not pick up raiding. Self-satisfaction alone isn't enough to drive alot of people to raid.
    Sad but true, yes. Most are in for the shiny carrot an that'S when friction starts to build within a given raid team when encounters stop going down easily.

    Imho the #1 barrier to raiding is the need for scheduled play. That's also what ultimately drove me away from it after 8 years because no matter how fun (or frustrating at times) it can be I want to play according to how much and when I want to play and not be pressed into "you have to be online this evening for 4 hours or bust".
    Add to that the mostly uncircumventable(is that even a word?^^) social drama you get from any group with mixed agendas...

    No amount of rewards will change that.

    But, I wholeheartedly agree that bleeding edge superhard content is entitled to unique and powerful rewards. Imho the old system in ARR worked very well. Raid gear was better, yes but not by an utterly crippling margin like it is in WoW where your character feels like broken trash if you do not raid at least heroic.
    Bottable grind content like Diadem (never done it, the concept sounded mindnumbingly boring to me) should NEVER award gear anywhere close to raid level. That is just flat out wrong.

    As for the relic: I see no harm in savage raiders being able to double dip and getting theirs faster. After all by the time they get it, they'll probably have access to better raid weapons anyway.

    gotta go, read you reply later^^
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