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  1. #1
    Player
    Seshayn's Avatar
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    Aug 2013
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    100
    Character
    Seshayn Anea
    World
    Faerie
    Main Class
    Paladin Lv 70

    S rank Hunt early pull countermeasures

    It would be nice if when an S rank mob is spawned, it has a 10 minute buff where it will do 999999 damage with every atttack. This should really help combat all the douchebags who just pull early because they get off on it, and could allow an actual fixed amount of time for groups to form, people to finish up, and for Hunt Linkshells to actually be useful.

    I always show up within 1 minute of reports, however I never know if it was reported late due to poor communication, or pulled early because of asshats.

    Honestly, Square, you gate everything else in the game, I don't really think there is much of a problem with having a set amount of time after an S rank is spawned for it to become fightable.

    They are a community resource. Putting a timer on them after they spawn, making them literally impossible to be fought until the timer is gone removes the ability for an early pull AND removes any credibility to those who complain about an early pull.

    Also, I never have any time before the fight to thank those responsible for spawning it. All I can really do is the obligatory "thank you spawners" because I was too busy huffing and puffing to make sure I got my share of the credit. I personally would very much like to actually have a moment with my community before zerging, but with the current system this is literally impossible.

    The current system does nothing but punish a very significant amount of people while rewarding a small minority. Sometimes I am part of the minority, but it really doesn't feel good to see twice the number of people who killed the S rank showing up just after it was killed. This does nothing but spread bad blood and trolling. You can stop it easily, by simply forcing people to wait a small amount of time, and making everyone who isn't a complete and utter trolling early pull jackass far happier.

    Imagine, if I spawned an S rank, had time to go to multiple zones and report it, come back, form a group, and that everyone got the information and showed up? My god... That could actually happen?! Yes. Yes it could. Just read this, sesh is smart. He has smart idea. Plz yoshi.
    (2)
    Last edited by Seshayn; 12-24-2015 at 09:08 AM.

  2. #2
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    I wish there was something they could do, but its just how it is. I hate the hunt system, and we actually have a linkshell on balmung "Dead on Arrival", and they literally pull everything as they show up. If your not with them, hopefully you were in the zone and close enough to get credit, cause if you have to port and run, you are screwed. As I typed this, Bonnacon pop'd and I ported from the FC house to the zone, and ran to umbra ilses, and missed it, which isn't that far of a run, but like I said, that LS is all over it. Once relics die down again, people will chill out again.
    (0)

  3. #3
    Player
    Seshayn's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Seshayn Anea
    World
    Faerie
    Main Class
    Paladin Lv 70
    There is something they can do. Make the S rank Invulnerable for X amount of time after it is spawned to facilitate a reasonable amount of time for people to arrive. This problem will not "go away" when relics die down. SE tries to keep their implemented systems relevant. This problem will always come back unless something is done about it. The implementation of a feature such as this is not revolutionary. I can't remember where I have seen it, but I have seen it before. It works better than our current system, and does not require an overhaul or revamp, only minor adjustments when compared to some changes that actually have already seen implementation.

    Do I want this to happen now? No. Do I want it taken into consideration for future enrichment of the game experience? you bet your balls.
    (0)

  4. #4
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Honestly I don't see people pulling early often. A few times? sure, but it's definitely not the norm.

    People rocking up late and screaming about early pulling when people have been sitting there for 5+ minutes? That's the norm.
    (0)

  5. #5
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Pence View Post
    Honestly I don't see people pulling early often. A few times? sure, but it's definitely not the norm.

    People rocking up late and screaming about early pulling when people have been sitting there for 5+ minutes? That's the norm.
    You're very lucky then. Certain servers have groups who actually *thrive* on their reputation for early pulling. They're the ones who will pull when 5 people are at a S-Rank or who will purposefully try to reset 'for a laugh'.
    (1)

  6. #6
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Quote Originally Posted by Culfinrandir View Post
    You're very lucky then. Certain servers have groups who actually *thrive* on their reputation for early pulling. They're the ones who will pull when 5 people are at a S-Rank or who will purposefully try to reset 'for a laugh'.
    The image of a bungie cord and a certain anatomic part comes to mind for those early pullers and for fun resetters.
    (0)

  7. #7
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Seshayn View Post
    There is something they can do. Make the S rank Invulnerable for X amount of time after it is spawned to facilitate a reasonable amount of time for people to arrive.
    So we wait a few minutes for people to arrive, and then I'll see people same day or within the week saying they couldn't get credit because to many people were present. Its a damned if you do and damned if you don't scenario if you ask me.
    (0)

  8. #8
    Player
    Seshayn's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Seshayn Anea
    World
    Faerie
    Main Class
    Paladin Lv 70
    Potentially, yes, It could be a damned if you do damned if you don't scenario. Possible solutions include lowering the requirements for credit, or increasing the mobs health? Perhaps the addition of both? Rather than defend a fundamentally flawed system by using the logic of the system to defeat potential changes, help find a solution. It is a suggestion/feedback thread and I would love to hear thoughts on how to fix because SE really does EVENTUALLY implement things like this.

    These hunts are in very limited supply on my server, which is significantly smaller than Balmung if I remember correctly, so I can only imagine how awful it could be there. However, they are the resource of the entire server and their incredibly long respawn timer can make for some problematic situations when you have someone pull early for fear of getting partial credit, and therefore robbing others of what could be a communal pool of 5000 seals split among 50 people for the sake of acquiring 40 more for themselves. Selfish and weak. We are better than that as a community. If we're not, we really should look into fixing that.

    I am not proposing something to cater to those who la-dee-da to a hunt and are entitled to their share because they are from generation handout, merely a measure to help keep the (at this moment severely high) levels of hostility in check. Hunts are not fun. There is nothing fun about them at the moment, and they leave an incredibly bad taste in your mouth when other people purposefully ruin it for the sake of their own jollies. Can it be fixed? Maybe, maybe not. In what world should we roll over and just accept that nothing will work because trying to enact positive change is hard? If we did that, we wouldn't even be losers. Losers at least played the game, even if they didn't win.

    ^,...,^ Love you FF14 Community.
    (0)

  9. #9
    Player
    Bluffnix's Avatar
    Join Date
    Aug 2015
    Posts
    92
    Character
    Chicks Dig'me
    World
    Siren
    Main Class
    Miner Lv 60
    I oppose this idea of adding rules to the Notorious Monster ssytem.
    Notorious monsters are open world encounters. If a small group can win, they deserve it.
    If you couldn't make it to the monster or made it late, there will always be another. Emphasis on another.

    This game is quite generous on open world NMs.
    (3)

  10. #10
    Player
    Seshayn's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Seshayn Anea
    World
    Faerie
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Bluffnix View Post
    I oppose this idea of adding rules to the Notorious Monster ssytem.
    Notorious monsters are open world encounters. If a small group can win, they deserve it.
    If you couldn't make it to the monster or made it late, there will always be another. Emphasis on another.

    This game is quite generous on open world NMs.
    Yes, I'm well aware Siren isn't really big on Having rules, following rules, anything rules related. The thing is, your example of "If a small group can win, they deserve it" is ridiculously wrong. On paper it might seem smart, but in practice, we all know that even if everyone decides to wait, the moment one impatient person pulls (they might not even have a group) everyone is going in. This means a single person, not a group, holds the power to force the hand of the majority because the current system has no way of deterring that behavior and only punishes those who go against it by reducing their potential credit.

    I am both sick of early pullers and everyone assuming just because they didn't get there in time it was an early pull. This is why my proposed changes add structure to the system, by allowing people access to more information (when it was spawned based on how long it has remaining on its X minute long invincibility buff) and completely removing an early pull from even being possible, rendering those who would complain about it very clearly incorrect.

    Whereas your current hooray for the status quo is the proverbial "better luck next time" on the inside of a soda bottle cap.
    (1)

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