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  1. #41
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alberel View Post
    There would have been a lot less complaining if the relic didn't funnel people into six-month old content that the vast majority of players were already burnt out on (Alexander). The quest should have focused more on content that released in 3.1 rather than 3.0.
    I've only been inside Alexander Normal maybe 7 times after the first 5 weeks it was released. I have never stepped inside Alexander Normal after patch 3.1 hit. I'm currently on 19/80 items. I will go into Alexander later, but even if I didn't, nothing about this quest is funneling me into doing Alexander to complete it.
    (1)

  2. #42
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Kaurie View Post
    I think probably most importantly is the concern of relevancy. He has flat out now said that the relic will be ousted by the new tomestones weapon in 3.2, and that the relic won't catch up until 3.25? He then added that the savage weapon will likely be even higher than the tomestones weapon. I am already 35% done to 210 now, so I'll just finish it, but this is very disappointing.

    Hey!

    From a different perspective, I'm prolly going to grind the 210 now since I'm not going to miss having it until June since it won't even catch up until then. I feel like the pressure is off...I can take it nice and leisurely and I don't have to feel like I'm beating my face against it, or that I'm obligated to run Alex 10 or 20 times a night to finish it in x weeks.

    I agree that the crafting could have been implemented better as well. Crafters should have an advantage (I am NOT a crafter, btw), probably be able to get it faster. It should not be a crafting gate to where if you're not a crafter you're forking out gil in massive quantities. Concentrating gil wealth in the hands of a few specialized crafters can't be good for the game's economy either.

    Quote Originally Posted by ScarletDawn View Post
    And that is the problem, the relic is made obsolete instantly by a new patch, sure 3.2 wont be till maybe feb/march next year so that is 1 month where the relic is useful after that month of causal grind, until an easy peasy higher much better weapon in the form of tomes comes along and makes it useless....

    The grind is not justified when a weapon that can be gotten in under 2 weeks will be much better, much easier to obtain and less work...
    Again, the relic is long-term investment. It (should, if done properly) be relevant for a long time at the END of the expac (starting with the customization phase (read - Alexandrite)), at which time the time investment throughout the expac upgrading it becomes worth it. It remains to be seen if SE will nail this or fail this for 3.xx.
    (4)
    Last edited by KaitlanKela; 12-24-2015 at 01:49 AM.

  3. #43
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    if the relic is a long term investment why is it not like the 1.0 relic? Where it took 100s of quests but was the most powerful weapon in the game by a long margin.
    (0)

  4. #44
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by ScarletDawn View Post
    if the relic is a long term investment why is it not like the 1.0 relic? Where it took 100s of quests but was the most powerful weapon in the game by a long margin.
    It may end up being that way by the end of 3.xx, and personally I think that that is probably the way to go. I think some temperance is warranted on the long margin - it needs to be comparable (superior maybe, but only a moderate upgrade) to the raiding drops in order to not aggro the raiders who sink just as much time into savage as others do into relic. But I do think that in the end it needs to be the undisputed BiS for the expac. So on this point, I think we're in agreement.

    It just remains to be seen if SE agrees with us. We shall see.
    (0)

  5. #45
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,730
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I don't really do raids or extreme primals, and I liked the first stage of the original relic more than this. I wasn't able to be alive at the end of Titan when I did that part, so I didn't really feel great about being "carried", but every other part of it seemed fine. Even with Titan that original quest is better than any of the later parts, they are all just boring grinds. When I was doing books and waiting hours for FATEs I felt like this game should come with a free subscription to Netflix because otherwise it was unbearable to play.

    I don't know how much I care about the current quest because it doesn't seem that interesting or worthwhile. And also it requires crafted things that I probably can't afford, so even if I suffer through it all I'll just have a clogged inventory for however many months it takes for those to be reasonably priced, assuming that ever even happens.
    (2)

  6. #46
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I honestly was expecting it to be fates again but would of been nice to have something fresh, not re-use the same assets already in game. Grinding has been like 200% easier though then when atma was first introduced.
    4 months for 12 atmas as opposed to 2 or 3 days for crystals. The real issue i hate, and this was in the previous relic as well... HQ crafted stuff. Why SE?
    I just feel like the entire questline to get a Relic especially one named Anima should be more Epic, lol
    (1)

  7. #47
    Player
    ProfBlake's Avatar
    Join Date
    Mar 2014
    Posts
    9
    Character
    Amadeus Blake
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    Personally I find that the inability to exchange Primal and Savage tokens for an appropriate amount of Relic Tokens is extremely counterproductive. In a worst case scenario it would be something that would at least make people think of attempting to do both extreme Primals and Savage, thus serving as a motivating factor.

    From my point of view (and apparently I'm not the only one who thinks this way) the current relic quest serves to cater to people who lack even a sliver of motivation to actually try higher level content (believe me I've been there and done that) instead of serving as a way to have people try other parts of the game while still giving them the option to stay within their comfort zone.

    Note that i'm refering to the non-crafting portion of the 3rd section of the relic quest, the remainder is its own thing.
    (4)

  8. #48
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Judge_Xero View Post
    Some people in my FC got their Relics in just 4 days. With some teamwork and planning it is not that bad.

    Aside from that, Relics were only meant to fill in the niche of Grindy Content for people who like that kind of stuff.

    Alex Savage = first set of 210 Weapons available (challenge and skill party content)
    Relic = 2nd set of 210 Weapons (Grind and Solo)
    Void Ark God Dip = 3rd set of 210 (Much later 210 weapons requires no challenge Just upgrade the Eso weapon)

    I don't think it is the Relic Quest that is the problem, just entitled players not understanding what niche it fills.
    A lot of the people I know who got it in 4 days did it on almost zero sleep and focus on new time player bonuses with non-stop Alex runs in between.

    Not saying that it isn't teamwork and planning, but that's 'not that bad' is a bit misleading. For most normal people, that isn't an accurate reflection of the time investment.
    (1)

  9. #49
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    An exception to this concept was the necessity to beat the hard versions of Ifrit, Garuda, and Titan for the relics released at 2.0; however, looking at the percentage of players who possessed relics at that time, we determined that this was a wall for players who were not into difficult content.

    While we've been receiving requests to make Anima weapons involve more challenging content and to not tie it to randomness or crafted items, just as I mentioned above, this is content that is focused on creating weapons by spending time, so I’d appreciate everyone’s understanding that this is an option for players who are not into challenging difficult content.
    That was quoted from Naoki Yoshida himself. There's your answer. The relic is designed for less skilled players to get top tier weapon by investing time instead of skill. Skilled players have EX primal weapons and raid weapons as options.

    I think relic also serves as good filler in between patches and I wish there were more things like this for ppl that can spend more then 4 hours a week playing so they have something to do after capping weekly tomes.
    (3)
    Last edited by Whocareswhatmynameis; 12-24-2015 at 02:44 AM.

  10. #50
    Player
    Reilyn's Avatar
    Join Date
    Mar 2012
    Posts
    163
    Character
    Vael Keriun
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ProfBlake View Post
    Personally I find that the inability to exchange Primal and Savage tokens for an appropriate amount of Relic Tokens is extremely counterproductive. In a worst case scenario it would be something that would at least make people think of attempting to do both extreme Primals and Savage, thus serving as a motivating factor.

    From my point of view (and apparently I'm not the only one who thinks this way) the current relic quest serves to cater to people who lack even a sliver of motivation to actually try higher level content (believe me I've been there and done that) instead of serving as a way to have people try other parts of the game while still giving them the option to stay within their comfort zone.

    Note that i'm refering to the non-crafting portion of the 3rd section of the relic quest, the remainder is its own thing.
    I knooooooooooow, and it's soooo cringy!


    Quote Originally Posted by Reilyn View Post
    Saying 'go do alex savage if you wanted to be rewarded for skill' doesn't fly either when the weapon reward for doing it isn't as good as relic for several jobs for doing content you can't sleep through (plus it doesn't even give you a title), and when diadem rewards bis for jobs depending on luck (my SCH robe from diadem with 86 crit, 94 piety, and 25 det is better than what I can get from a4s. I've passed the healing robe to our SMN)

    Raid participation in this patch cycle is low anyway. This would help remedy this known problem. Why not have that optional incentive to get better at the game make people want to do at least thordan ex, or go into savage if it could mean they could get a relic faster?

    Aside from the poorly designed alexander encounters, between the current relic chain, and diadem (eg: bis SCH robe is mistbreak alb with crit on it. Not a4s robe, or not even upgraded eso), they are further killing alot of motivation for people to do the game's hardest content.

    We could have a larger pool of people who actually want to raid again if something as difficult as thordan ex, and a1s at least gave a sizable amount of progress through their 3rd step. Lack of participation is a major problem they know they have, and they are not helping it by rewarding people who do raid less than those who don't in too many cases. The OP's suggestion would actually help fix that.
    They know their raid participation numbers are dwindling. Why would they compound the problem by actively not rewarding anyone for doing the challenging content?!

    SCH a4s weapon isn't the best. Both eso SCH robe, and a4s robe don't have crit. I didn't even get a title for downing a4s for gods sake. Real raiders who would actually care about the prestige more than the material rewards are a minority. Most people just want that shiny weapon of badassery, and nothing more. They will see where the best shiny rewards are from will stop short and 'ask why bother doing a4s at all?' Most any other SCH who isn't me would have very little motivation at all to do alexander savage knowing that.

    It almost seemed calculated too with the number of jobs who's relic weapons are literally crit/det, and finally giving SCHs crit on a weapon at all.

    SE needs to put a larger piece of cheese in the harder content, and the OP's suggestion could be just that, like a one-time only turn in for each manifesto page for 50 of each precision token, or something else for heavensward helm fragments as well.
    (0)
    Last edited by Reilyn; 12-24-2015 at 02:56 AM.

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