PS3 limitations.



PS3 limitations.

So, in a game where one of the major elements is to go around the world slaughtering critters of all sorts, you'd prefer we come through the other side of the battlefield covered in rainbows and leprechaun gold? This isn't My Little Pony Online; give us some blood!



In a FF game you will only see blood inside of a CS or as a part of the environment, not during battle (except Type-0)
Here's your answer, if you want blood spattered corpses and gore, go find another game.
One of the things that I *love* about this game is that there is no blood. If I wanted gritty realism, soaked in blood and other viscera I could select almost any one of the major RPGs around. For me, the relative (or even absolute) lack of blood and gore in JRPGs has always been a selling point, and Final Fantasy is no exception to that.
No, this isn't My little Pony, it's Final [b]FANTASY[B], remember that please. As has been pointed out, FF games rarely (if ever) have blood at all except in cutscenes, and even then there is generally some restraint shown. Blood effects in this game would just not fit the mood at all, nor would it fit with the established conventions of being an FF game. If blood effects started appearing and blood soaked corpses dotted the floor or landscape wherever we were and we ourselves were covered in blood and gore, this would not be the game that it is.
Frankly, this is a game I play to enjoy, not to be sickened by the sight of blood and other assorted gore flying across the screen every time I hit something. I play this game as an escape from the crap that is reality, bringing the gritty reality of bloodshed to the game really destroys that aspect of escapism for me. For all those crying immersion, I'll counter with escapism and fantasy.
Personally I think the lack of blood in the game reinforces the concept that this is in fact a game that we play for run and to escape the real world. I doubt I am alone in these views.
If SE ever did implement blood and gore in this game, I think you would see one hell of a lot of players leaving the game almost literally overnight.
Addendum.
FF games (and most JRPGs) have always had a certain aesthetic. Their worlds, gear, and characters are clean, well designed, good looking, pretty, cute and/or handsome. The games are fantasy, we use magic, dead monsters fade from view in seconds. In this type of aesthetic and game play, blood and gore has no place, IMHO.
Last edited by Kosmos992k; 12-23-2015 at 04:01 AM.

I see you seem to be a bit hostile with your opinions.
If I have to go find another game because I don't mind seeing blood, why shouldn't you do the same if they decide to implement it? Besides, it's not like the games that do show blood don't have an option to turn it off. Maybe you should stop being so sensitive about everything. lmao



Yes, and the reason those moments happened was already mentioned. But wholesale it doesn't exist (except in Type-0, those kids are monsters...).
I believe they said they would, just not specifically. I know I'd seriously consider it. But, again, they went to alot of trouble to keep the rating what it is, adding blood and gore would have that rating change in a heartbeat.

Sorry but I cannot stop laughing at this.
Addendum.
FF games (and most JRPGs) have always had a certain aesthetic. Their worlds, gear, and characters are clean, well designed, good looking, pretty, cute and/or handsome. The games are fantasy, we use magic, dead monsters fade from view in seconds. In this type of aesthetic and game play, blood and gore has no place, IMHO.
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Last edited by kog985; 12-23-2015 at 03:15 PM.



Crisis Core had blood in it too including Advent Children, not too gory like Type-0 though, if you even call it gore lol.
Actually that sounds pretty friggen sweet. Off-topic, I'd also love to see our characters react to statuses like they do with sleep and petrify. Like if I have low health, my character will start heaving and look exhausted or something, nothing too terrible though like on the knee holding her arm and stuff (even though I'd like that a bit, bit megaman x-ish)Instead of things that would probably wind up being a rendering nightmare or would otherwise wind up looking really corny, I'd rather them add changes to your idle stance depending on the weather. e.g. In cold climates, you occasionally shiver and rub your arms. In hot weather you may pant and briefly fan yourself with your hand, maybe wiping your brow periodically.
Back on topic: Places really high up with intense winds could make your character hold her hand in front of her face to block the breeze a little, and also in thunder and lighting weather, your character could jump at the sound of lighting if your in idle stance for a while.
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