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  1. #51
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by HorseBoots View Post
    If they added unique stats to the Anima weapons they would have add unique stats to every other 210 weapon as well.


    The reward of the Anima weapon is that fact that is an infinitely easier way to get a ilvl210 weapon vs the one other method of getting a 210 weapon.

    Y'know, that one other method. The whole clear Alexander Savage one. I think 800 Alexander clears is better than the 800 wipes you'll have to A4S alone.
    I agree. Even more would end up having to be done if they make gear in general, have more flavor. This is the way SE decided to make the game. I suppose its fine for some.
    (0)

  2. #52
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,272
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    I'd say just get up to the third stage for your weapon and wait for 3.2. I bet the devs will ease the process for us. I'm in no rush to 60 to get these new weapons. I already knew that the process would be total hell.
    (0)

  3. #53
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Then they'd be mandatory for raiders. No ty.
    (0)

  4. #54
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,272
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by FoxyAreku View Post
    Then they'd be mandatory for raiders. No ty.
    Raiders ARE the minority in this game. With all the people complaining about these Anima Relics, who do you think they are? Lol.
    (3)

  5. #55
    Player

    Join Date
    Apr 2015
    Posts
    658
    PF is mainly busy for the 1st 2, easy to do stages, after that people stop at 200. and ultimately, they only keep doing it because it's just something to do. Since when you're weekly capped. there isn't much else. I would love unique stats on them. and for jobs like blm and mch they seem to be worse.
    (2)

  6. #56
    Player
    Enesuia's Avatar
    Join Date
    Aug 2014
    Posts
    39
    Character
    Tai Waaaa
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Forget stats... what about something like...


    D:

    Would not mind something enhancing provoke or even flash, even halone combo, etc.
    (4)
    Last edited by Enesuia; 12-22-2015 at 01:04 PM.

  7. #57
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Naraku_Diabolos View Post
    Raiders ARE the minority in this game. With all the people complaining about these Anima Relics, who do you think they are? Lol.
    People who are level 60 are also the minority in this game, if you want to be technical. Should they not cater to level 60 players either?
    (0)

  8. #58
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kaurie View Post
    Mathematically, incorrect. Though yes it is easier, and more than likely takes a longer time commitment.
    There are anima weapons completed already. Didn't it take longer to get the first A3S clear? Let alone A4S. And that was eight peoples' time.
    (3)

  9. #59
    Player
    Enesuia's Avatar
    Join Date
    Aug 2014
    Posts
    39
    Character
    Tai Waaaa
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by FoxyAreku View Post
    People who are level 60 are also the minority in this game, if you want to be technical. Should they not cater to level 60 players either?
    This is a progression, end game MMO. So yes. Not cater, but make it more oriental, more depth. Not something so simplistic and dull, recycled. Repeating Relic 2.0 all over again is just a bore... Only thing change is the animation effects and look... States are generic, no buff, no enhancement... this is all just stats. This game has no creativity for gear and weapon, it's so generic.
    (3)

  10. #60
    Player
    Arashmin's Avatar
    Join Date
    Jul 2015
    Posts
    111
    Character
    Arashmin Footstubber
    World
    Faerie
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Whocareswhatmynameis View Post
    I really don't see the issue with it . It's a weapon, it kills things. Would the game really be much more exciting instead of getting +50 crit you get "5% chance for X skill to hit 10% harder" .. Do you want them to work on content or dumb stuff like this? I'd prefer content over reworking all the damage dealing algorithms, which they prob will never do anyways.
    Because it can be done better than that. I'd imagine more along the lines of "Holy +3 Yalms", "Cover+" (granting an Additional Effect to Cover, such as a Wildfire-esque damage effect or buff sharing with another player), "+1 Grease Lightning gain", and so on. Don't even need to rework damage formulas to make some more interesting dynamics.
    (2)

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