
Originally Posted by
BreathlessTao
Fixed that for ya. Because with that, you hit the nail on the head. If the relic truly was a legendary weapon, incoroporating the different parts of the game into actually obtaining it would be perfectly alright. But the sad fact is - it's only a legendary weapon when it comes to lore. Step away fromthat and what you have is something akin to an antique piece of something on an auction for example: sure, you can go and get it, you can spend an incredible amount of money to get it, but it won't be of any use other than looking pretty. And once you have it, you'll be spending even more money on it to keep it clean and maintained and generally to prevent it from falling apart. That's what the relic rather is. When at the same time, you can go down to the little store on the corner and buy a current, actually working version of the same item, for much cheaper, that you can actually use. That's what the Eso weapon is.
Just think about it: Esoterics were added in patch 3.05, that was July 21, five months ago. From then on, basically everyone could have their Antiquated weapon on August 4 - two weeks of capping Esoterics only by running Expert just once a day, and then doing it again on the 4th and running something that awarded....a measly 15 tomes? I think expert gives 75, and the weapons cost 990, but I'm not completely sure; the overall figure was this, anyway.
Now it's throwing yourself against RNG in farming FATEs (something that was already hated with the actual atma back then) - you either get the 18 crystals in a day or two, like a friend of mine was lucky to, or you farm for two days and only have 2 crystals to show for it...... (Yeah there is the Zeta, which not everyone has, and even if someone does, they might not want to lose the actual item, maybe because the customised stats are lost for example, replica for glamour notwithstanding.) And then you have to go through 10 dungeons, all of which you can no doubt do blindfolded by now, for all the wrong reasons. And this gets you on par with an essential "one dungeon a day for two weeks" alternative. Then comes the actual grind, and let's not even delve into the details of that, what's important is that it's incredibly mind-numbing in every sense of the word, only to get you an i210 weapon. Something a small group already has. Something that will be, at best, nothing special by the time most people even get close to finish, probably, because by that time we'll have the Eso upgrade drop in VA - another dungeon that's been a faceroll since about the day after its launch.
So much for the "legendary" status of the Anima Weapon. And because of this, it should not have an arbitrary additional piece forced into its obtaining, only for "crafter relevancy" to get another band-aid. But hey, why not, as Warlyx hinted at it: let's have the next top-level DoL/DoH tool require Alex Savage. It's "legendary", after all, is it not? So why should it skip on including different parts of the game in its questline?...