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  1. #1
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I feel like SE is not listening to the customers. Atma (fate grinding) back in 2.x was not fun and there were so many players that absolutely went bonkers over the atma grind. The drop rate is now pretty high from when it was 1st implemented and its still unbearable. Now we are in 3.0 and I was thinking maybe just maybe they wont do something stupid this time around and well they did. Not only did they add fates into the equation they also boosted the number to 18 crystals.... ????????? The players said we don't like fate grinds in our relic quests but what SE heard "WE LOVE FATE GRINDS PLEASE GIVE ME MORE SO I CAN NOCK MY SELF OUT WHILE BANGING MY HEAD ON THE DESK"..... Seriously 6 hours, 6 HORRIBLE MIND NUMBING HOURS, in the Churning Mist and all I got was 2 crystals . So far out of 15 total hours of farming fates all I got was 5 crystals . I still have 13 crystals to go and at this rate it will be close to 60 or more hours of fate grinding before I get all 18 crystals.... ALL this grind is for an i170 weapon.... are you serious? How is this fun? Why do I have to spend 60 plus hours in fate grinding for a freaken down grade

    SE this was the straw that broke the camels back... after what I have seen in Heavenward so far only shows that you are no longer concerned about what your customers want. There are so many different and better ways to handle the new relic quest line and all we got was rehashed crappy content. Unfortunately, I already paid for the month of December but Im really considering on dropping sub for a while or for good. I don't like the direction that this game is going. It's pathetic.... I expect crap like this from F2P game but from a AAA MMO? I don't think so... Something is very wrong... and its about time to jump ship before it sinks. At this rate FFXIV may go F2P before it finally sinks to the bottom.

    Edit:


    All I am saying is FFXIV is becoming dull and old. Heavensward was suppose to reach heavensward. Instead Heavensward started off in that direction but somewhere along the way the Allegan airship broke down and fell Hellsward.
    (5)
    Last edited by Astral145; 12-19-2015 at 09:07 PM.

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Astral145 View Post
    6 HORRIBLE MIND NUMBING HOURS, in the Churning Mist and all I got was 2 crystals .
    Imho there is nothing wrong with a FATE grind per se.
    What is wrong is that the DEVs are unwilling to program in a safety net.

    Since it is the first step of the weapon and not supposed to be soul crushingly hard do the following:

    After every successfully completed FATE with GOLD RATING! (no tagging 3 mobs and running away) increase crystal drop chance by 10 percent POINTS (not %).
    Resulting worst case scenario: guaranteed crystal drop after 10 FATEs putting the player at 180 FATES (gold rated) maximum.


    There you go: I just designed a FATE grind w/o any kind of frustration.

    I seriously don't get why game devs INSIST on "unshielded" RNG so much. Sure, it's piss easy to code, but the results are NOT FUN for any player caught on the unlucky side. Shouldn't games we play in our limited free time be exactly that? FUN?

    Think long and hard about this SE.
    (11)

  3. #3
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dorander View Post
    Everyone really needs to look at it from the developers point of view. For the past few months, playing this game has been this: Log in, do dailies/run static raid, log off. Old content, and world content (FATES) weren't touched. The only zones with actual people in them were Idyllshire and Ishgard. Even then that was only when they were between roulettes. Now, with this relic: We have people everywhere doing FATES, beast tribe quests, crafting, and running every dungeon just because the relic requires every tomestone under the sun.
    To begin with: no, we really do not. We are not developers, it is not our job, we are not getting paid for it - heck, can't even be said that we do what we do because we enjoy doing it, like I'm sure many devs like what they do.
    Furthermore... yeah, maybe there is a reason why old content was dead? You know, because of people having been bored to death with it all for months. Doing the "daily routine" only, putting in the minimal effort to get the minimal allowed progress in the few things they can, because they are bored to death even with that. Sure, by forcing everyone to do those same things they have been sick and tired of for months, you can re-populate older content. But then cue the hatred, the flames, the quitting, the no recommending the game to outsiders - do the math if it's worth it. From a dev's point, or from ours. (Point in fact, it could be felt for a while that the game isn't getting the money it needs, let the subs start dropping and it'll go down the drain in its entirety. If it hasn't yet.)

    Quote Originally Posted by Dorander View Post
    Now had they put it in with only new content as most of you all have suggested aka: a couple of one hit bosses like hydra and chimera, no atma style things, and no grind. Then that is the only thing that would be ran and it wouldn't fix the fact that everything else was stagnant.
    Consider this then: had they added actual new content with Anima Weapon, the massive delay would have been justified at least. Like it or not, this thing has been delayed "because it wasn't ready". And then it drops, and it's a great big air balloon, like what wasn't ready in this? For the past 3-6-idekhowmany months, we could have been doing this. For the past several months, we could have had actual use of poetics and law tomes that have been collecting dust, capped for absolute ages on everyone's character, because there was nothing to spend it on. For the past several months, we could have had FATEs and beast tribe dailies and old dungeons not dried-out. And by now we (everyone, not only the bleeding-edge raiders) could have at least one weapon that's on par with the rest of our gear's level cap (that has also been there and quite easily obtainable for a month or two now, doing completely casual-difficulty tasks). And maybe, just maybe, we wouldn't be so disgruntled at the fact that by the time most of us even come close to finishing this great big air balloon, another token will be added to VA that enables everyone to have an i210 weapon doing content (once, probably) that's been a faceroll since about 2 days after its release, either.
    And on a sidenote, don't even get me started on yet another batch of new tokens that we need to collect - that needs to permanently take up valuable inventory slots again, because they still can't (/ don't want to?) make all these tokens into actual special currencies, even though we have that oh-so-awesome-advanced Currency window now with so many tabs...

    Quote Originally Posted by Tisharu View Post
    Personally, I don't mind the grind. I'm just getting really tired of the old re-hash and no creativity in making the new Relic Quest. 3.15 Relic is basically the same thing we get from 2.5 Relic, they just name the name of Atmas to Crystal. Do Dungeon, used a sh$tload of Tombs to buy the items. Grind old Content in this case Alex over and over again. Then at the end craft some really bizarre HQ items and either have it succeeded or failed. Making the materials also super expensive to buy if you don't have a friend or high crafter job.
    ^ thank you, glad to see more people noticing how blatant the recycling has become.
    (10)
    Last edited by BreathlessTao; 12-19-2015 at 11:12 PM.

  4. #4
    Player
    AzureFlare's Avatar
    Join Date
    Apr 2015
    Posts
    178
    Character
    Lucille Lifeblossom
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Granyala View Post
    I seriously don't get why game devs INSIST on "unshielded" RNG so much. Sure, it's piss easy to code, but the results are NOT FUN for any player caught on the unlucky side. Shouldn't games we play in our limited free time be exactly that? FUN?

    Think long and hard about this SE.
    "PS3 limitiations".
    The moment they insisted they had to remove 1 single UI element that was already there for local players just for the sake of 'PS3 limitations' (TP bars) is when I gave up on them ever implementing an extra boolean/flag to send from and to the client. Let alone an additional integer/float/double for the servers to hold and keep track of.
    (1)

  5. #5
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AzureFlare View Post
    "PS3 limitiations".
    The moment they insisted they had to remove 1 single UI element that was already there for local players just for the sake of 'PS3 limitations' (TP bars) is when I gave up on them ever implementing an extra boolean/flag to send from and to the client. Let alone an additional integer/float/double for the servers to hold and keep track of.
    You do realize that the entire tracking process would run server side, right? There is no need to involve the game client into it as it is as simple as the server counting the completed FATEs.
    You can even make super primitive coding and reset the counter every time the zone is switched.
    (0)

  6. #6
    Player
    AzureFlare's Avatar
    Join Date
    Apr 2015
    Posts
    178
    Character
    Lucille Lifeblossom
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Granyala View Post
    You do realize that the entire tracking process would run server side, right? There is no need to involve the game client into it as it is as simple as the server counting the completed FATEs.
    You can even make super primitive coding and reset the counter every time the zone is switched.
    Oh I know. I was just being overly sarcastic. Your proposal's easy as pie and the fact they insist on using a lame excuse is worrysome, really. There are plenty of methods to avoid the whole 'PS3 limitations' thing and they still pull the card out.
    (0)
    Last edited by AzureFlare; 12-20-2015 at 12:47 AM.