Everyone really needs to look at it from the developers point of view. For the past few months, playing this game has been this: Log in, do dailies/run static raid, log off. Old content, and world content (FATES) weren't touched. The only zones with actual people in them were Idyllshire and Ishgard. Even then that was only when they were between roulettes. Now, with this relic: We have people everywhere doing FATES, beast tribe quests, crafting, and running every dungeon just because the relic requires every tomestone under the sun.

Now had they put it in with only new content as most of you all have suggested aka: a couple of one hit bosses like hydra and chimera, no atma style things, and no grind. Then that is the only thing that would be ran and it wouldn't fix the fact that everything else was stagnant. They put in roulettes not just to get you tomestones, they put them in to make sure higher level characters were still running dungeons so lower level characters can actually progress through those mandatory dungeons. I honestly think it was brilliant. My server is much more active and alive (and it's one of the most populated NA servers) now with the relic like it is.

Seriously, stop being so short sighted and think of the bigger picture. I don't know about any of you, but I recently went back to WoW for about a month. I decided to level up a new character and every zone all the way up till I just couldn't stand playing anymore was dead. I was the only one around for the entire time I was questing. Even then, all I ever saw people do was log in, do their garrison/dailies and that was it. There was little to no incentive to run the old content for the higher level players. That right there is just wasting large portions of the game sitting stagnant.

So, if the relic quest chain as it is makes you unsub or quit: then I really don't think this game was for you to begin with. Hope you find something that is more fulfilling.