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  1. #21
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    mind not brintging player skill or lack of and claim its the content fault? It partly the veteran players bases fault that not everyone plays well. They either don't explain why some stuff is better, don;t ask the personh if they want advice, then rag on others for not looking up an outdated guide or video.

    Most fault lies in the veteran players who steam roll leveling dungeons, don't explain jack claim its not their responsibility, then blame the person anyway or complain on here.

    in ff11 if you didn't do ur job you got kicked, it was that simple. If you see a person slacking ask if they need adive, if they say no shrug it off unless its its cause issiues. Give people a chance to learn instead of harrassing them.

    Good example is when I was leveling today, I am re-leveling marauder on my new character. DF run after df run was mostly a headache, If it wasn't a claric stance sch/or ast it was dps attack whatever mob they wanted regardless if i pulled or not.

    I even had a healer on the second pull of halatali assume i was pulling the entire dungeon and said " i rather take the penalty then do the whoie dng" didn't ask or copmmunicate anything, All i was doing was getting the patrolling bomb and the stuff in the room aggro me. And he left after i pulled and caused rest of us to die. Also did a ifrit battle via df and healer let me die after inferno just stood, got blamed for losss hate, mostly cause no one noticed i died.


    earlier this morning on my first halatali run, this mch was "going ham" on anything no matter if i pulled it or establisted enmity. he was high leveled and high geared I'm "fresh" mrd with just lvl 20 gear. During the final boss he pops all his attack cool downs at the start and says "wtb tank" im sry bout how can a low lvl tank establist enmity if a high lvl high geared player pops all attack buff CD at the start?

    If people actually worked together, and give new players room to breath and get experience people would learn. Going ham and basically sol0o steam rolling dungeons does squat to help new players learn, just lvls them faster.

    Tool tips, guides, videos only do so much and go so far players need to actively use the skills to gain muscle memory on how stuff works, cosistent battles and great teamwork helps.

    FF11 had pretty skilled player as we lvled up and all we did was kill crabs 1-75. then 75-99. XD It was because we tried to work as a team and help eachother out and kicked people out if they went against the party.



    as per the question "whats wrong with the forums/players?" my guess and, please don't taked offence this is just my experience, most people are jaded wow players who barely playedd ff11, only played ff11 a lil bit and are too used to the "solo to level" "pugs are bad" "level then raid" mindsets. I base this on the culture shock you see from the player base on not relying on addons that tell you what to do or having to need to work together even for leveling up. Where long term ff11 players are used to this.

    I saw a big change in the player base since the 2.0 launch and think its due a big WoW player migration. Pree lords of drenor this player base was very good pretty helpful since that expac launch game community tanked faster then the hindenburg.
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    Last edited by Azazua_azura; 12-19-2015 at 05:52 AM.