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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kosmos992k View Post
    ...
    I have been playing this game since the start of 1.0. In that time some many things have been promised and still haven't been delivered.

    Stats- They said in 1.0 the stats would be dumbed down in 2.0 but would be more unique as it went on. We still have the same stats.

    Dungeons- They said they were not making 3 anymore to make 2 more unique. The new ones aren't any different than the others that came before.

    Raids- Never really got to try them, because of the thing I hate most in this game, lockout-statics. I am the odd man out. By the time I could freely do it something better was already out negating me wanting to do the old content. It was not changed so that everyone could be rewarded for the experience like they said they were going to.

    I can go on.
    (14)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jinrya-Geki View Post
    I have been playing this game since the start of 1.0. In that time some many things have been promised and still haven't been delivered.
    I don't doubt that some 'promised' changes or features have not happened yet (or at all), but when you say that something is planned for a product that is coming in 2-3 years, a lot changes over the time, and priorities change, as do plans, so it's natural that some things have not happened. I'm not saying that explains or excuses all such missed 'promises' but you have to at least acknowledge reality there.

    Quote Originally Posted by Jinrya-Geki View Post
    Stats- They said in 1.0 the stats would be dumbed down in 2.0 but would be more unique as it went on. We still have the same stats.
    I'll give them 50% on this since they simplified the stats, but on the other hand, they are too simple and streamlined and I am not seeing any uniqueness...

    Quote Originally Posted by Jinrya-Geki View Post
    Dungeons- They said they were not making 3 anymore to make 2 more unique. The new ones aren't any different than the others that came before.
    What do you mean by different? Visually the appear very different. I agree about dropping from 3 to 2 dungeons. But I have to say that if they add 3 dungeons every 3 months that's 12 in a year, over 3 years that's 30 additional dungeons besides those added in the original game and expenansion. As a software developer and life long gamer I do actually have some sympathy with SE here. It's actually hard to make every dungeon truly unique, so I can see their reasoning. I'd still like to see more dungeons though, or dungeon like instanced battles in the overworld where we achieve objectives on the way to a boss fight - although that appears to be the model for some of the story quests, I'd enjoy it if they used a similar method for some 'dungeons' as well.

    Quote Originally Posted by Jinrya-Geki View Post
    Raids- Never really got to try them, because of the thing I hate most in this game, lockout-statics. I am the odd man out. By the time I could freely do it something better was already out negating me wanting to do the old content. It was not changed so that everyone could be rewarded for the experience like they said they were going to.
    I'm in the same boat, several of my friends are too, as are my wife and son. We're actually planning to run the whole coil at some point when we can agree a good time to start for everyone. That way we all get to play it, without the stress of end-game. However, I don't see the older content as negated by new content because I'm not trying to keep up with progression by doing it, I simply want to experience it and if there is good stuff for glamour, I want to get that too. I think it has been changed. Certainly Echo was added to some of the Coil turns, and there were mechanical nerfs to them as well, along with putting them in duty finder without the loot lockouts and static requirement. It would have been better to make an 'easy' version without the loot perhaps, but given the very strong arguments among players about end-game raids being available and accessible to 'casual' player even that might not be well received.

    Quote Originally Posted by Jinrya-Geki View Post
    I can go on.
    I'm sure that you can, and it might even be an interesting exchange in views. But, if you have made your mind up on how you feel and view the game, I doubt our discussion will sway you. I'd just like to say that there are at least two sides to every story - so to speak. Each to their own though.
    (3)