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  1. #101
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    ^this. Or pokemon. I still play it. Very little grinding (in fact, every generation makes it easier to level up, breed and catch shinies), and even though it is mostly the same, the core game play is so strong that they can actually afford to do that. And the gameplay changes it gets effectively expand it and build upon it rather than being more of the same.

    FFXIV can't afford to do that (and I say it as someone who has never one complained about classes, I main whm and think it is absolutely perfect) but does it anyway... and people are bored. You don't need a grind to keep people playing!
    (6)

  2. #102
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Moqi View Post
    FFXIV can't afford to do that (and I say it as someone who has never one complained about classes, I main whm and think it is absolutely perfect)
    I believe healers are the only jobs that are the closest to having a non scripted fight because you never know when someone is going to fail at dodging.
    (0)

  3. #103
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I did not log in since yesterday and I feel good.
    (6)

  4. #104
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I've been reading the whole thread every page post by post and I don't think some posters get it. The game isn't dying because of a grind, the game isn't dying as in it will be dead. It's dying because they won't release interesting content. The relic grind contributes to losing subscribers, because they pushed it back so much, that it gave us false hope it would be amazing, that we would have to grind in different way over the 2.0 relic. Mindless grinding and progress grinding are both different things. Why haven't they made use of the current primals? Why haven't they used Alexander normal or even savage? Why is the only content worth "reviving" dungeons? Couldn't they used the old primals? Couldn't they have used Coil? Last time I checked a lot of people still haven't beaten the coil of bahamut or every primal in the game. I'd sooner spam Primals Extreme for a item drop with 5% chance to drop and everyone has to roll for than what we currently have to do.
    (7)

  5. #105
    Player
    Cwestcott18's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    113
    Character
    Cecilia Archelot
    World
    Zalera
    Main Class
    Paladin Lv 60
    Well I'd hope it would be for those who dislike all the content.
    (0)

  6. #106
    Player
    Cwestcott18's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    113
    Character
    Cecilia Archelot
    World
    Zalera
    Main Class
    Paladin Lv 60
    If they used old content the same people would complain about nothing new same old grind, SE can't win lol
    (1)

  7. #107
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by NoahArks View Post
    I've been reading the whole thread
    I agree.

    It makes me wonder if they ever think

    "Hey what if we bring back titan ifrit and Garuda, they get to reuse assets, so they won't have to design more have a story where for some reason the beast men work together and you need something from them to make the weapon. Make it where you have to fight both titan and Garuda at the same time with combo
    Mechanics.

    Imagine titan dropping rocks on the ground. And every so often Garuda will do a tornado move that rotates the rocks around the arena. So you have to pick up rocks and place them in a pattern so when they spin around they don't hit people. I doubt development would take THAT much of a hit. It's just reusing assets and making a fresh experience. Rather than... Go back and do this 800 times.
    (2)

  8. #108
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Critical-Limit View Post
    Do you not understand the why games like CoD and super smash brothers melee can stand the test of time despite not seeing much change at all?
    snip
    Also CoD and Smash are one time purchases. You pay and get X amount of hours out of it. MMO's have to keep you engaged to justify the monthly fee.
    (3)

  9. #109
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Whocareswhatmynameis View Post
    You realize on Call of Duty there's people that go around just shooting each other over and over for hours on end.... ...Everyone got bored of the expansion like 2 months after it came out because it was so easy and quick.
    Quote Originally Posted by Critical-Limit View Post
    The reason those games can last is because the base formula allows for complex thinking, which in turn makes every game different. This keeps it fresh

    In ffxiv, everything is scripted, so once you figure it out the first time it becomes like watching a movie that requires a button rotation.
    I think there's a lot here that could be discussed. PVP, opposed to PVE, is unscripted. There is a trend that has been set in MMORPG competitors this year like GuildWars2's Expansion and the ElderScrollsOnlineUnlimited that are really taking MMORPG PVP to new levels. Bethedsa's PVP is making that game resurge. (I think their PVP sand-box actually goes back to Age of Conan, that's something AoC wanted to do a decade ago but lacked the technical capabilities to deliver).

    We've had a strict raid focused vertical progression model for years now. The predictable and formulaic model is creating fatigue in new content. But it's the model, not the content, that's creating the ad nauseam.

    It's frustrating because FFXIV has so many promising features like Gathering/Crafting, PVP, Housing, Hildibrand, Airships, Hunts, Diadem, GCs, FCs, etc etc etc. Despite all these different aspects of Eorzea, character progression in XIV has become too linear.
    (2)
    Last edited by Xenosan; 12-19-2015 at 01:20 AM.

  10. #110
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    I think it's time for me to move back to FF11. I appreciate Yoshida and team's effort, I tried to support them as long as I could but I haven't had fun in the past months, there is no point for me. Is it dying? Probably not now, but at least for me, it has.

    And if anyone thinks the relic is the whole problem for this sentiment in a lot of people, no it's not. The problem comes from 3.0. I don't know why people think they are complaining solely about the relic weapons grinding. The problem is not the grinding, the problem is HOW they approached it. The problem is that the content they've been releasing is uninteresting, boring and on top of that, tedious (in the case of Alexander Savage, with no middleground in between). FF11 is 10+ years old and it has more interesting content, there wasn't a day that passed where I had nothing fun to do in that game.

    Quote Originally Posted by DemascusW View Post
    FFXI hands down no arguing was far superior than ffxiv in terms of content substance in all aspects: raiding end game, story, music only to be beat by graphical content due to ps2 limitations. You didn't have these BS reskins of EVERYTHING(LAZY).
    Maybe reskins of models, but not content, that's for sure. Totally agree with you.
    (4)
    Last edited by Tyla_Esmeraude; 12-19-2015 at 01:23 AM.

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