I've been reading the whole thread every page post by post and I don't think some posters get it. The game isn't dying because of a grind, the game isn't dying as in it will be dead. It's dying because they won't release interesting content. The relic grind contributes to losing subscribers, because they pushed it back so much, that it gave us false hope it would be amazing, that we would have to grind in different way over the 2.0 relic. Mindless grinding and progress grinding are both different things. Why haven't they made use of the current primals? Why haven't they used Alexander normal or even savage? Why is the only content worth "reviving" dungeons? Couldn't they used the old primals? Couldn't they have used Coil? Last time I checked a lot of people still haven't beaten the coil of bahamut or every primal in the game. I'd sooner spam Primals Extreme for a item drop with 5% chance to drop and everyone has to roll for than what we currently have to do.