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  1. #1
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Okay I edited my earlier post with correct figures, I did fat finger a 5 instead of 8 on the Number pad, I just don't know how that carried over to the rest of the calculations. lol

    Even though I was trying to reassure the OP that enmity "is not an issue", I did, by no means at all, not mean to say PLD is "perfectly fine" as it is. Its enmity "non-issues" against DPS in tank stance still does not solve its enmity issues if the PLD dares try to DPS without a Ninja feeding it enmity every 3 minutes.

    That said, for all intents and purposes, PLD's enmity is fine if its objective is to hold aggro for a party in 4-mans for example. But if the PLD tries to push DPS against competent players (DPS and off-tanks), PLD WILL have issues because of PLD's inherently low enmity causing it to more time on enmity generation by resorting to lower DPS/potency Halone combos in ShO. I would definitely love to see PLD's enmity pushed up to be in line with the other tanks. If buffing Halone causes a problem in 50 and under sync'd content, then give the PLD something to make up for it above 60. I'd suggest small multipliers on Goring or RA. A double multiplier would be just enough to hold hate when coupled with other enmity generators but not enough to cause a problem when in Sword Oath.

    I also mentioned in my earlier post that PLD's mitigation is not (far) ahead of the other tanks, if at all. Yes, WAR can burst mitigate "better" than PLD in some situations (specially against magical damage), however, PLD is far more reliable than WAR due to more lax timing and stronger effects. PLD is as reliable as it gets when it comes to mitigation. The PLD can do everything a tank needs to do, for the most part.

    I don't think I have much to add to my earlier post, since I said play the class you enjoy the most in there. And that a class you're passionate about will probably push you to get creative with and push its limits over a class you do not like where you would end up spending the least effort as long as it gets the minimum desired result.
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    Last edited by Phoenicia; 12-18-2015 at 01:01 PM.

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Phoenicia View Post
    Okay I edited my earlier post with correct figures, I did fat finger a 5 instead of 8 on the Number pad, I just don't know how that carried over to the rest of the calculations. lol
    It happens lol. Sometimes when you're looking at something in front of you, you just roll with it.

    Quote Originally Posted by Phoenicia View Post
    For all intents and purposes, PLD's enmity is fine if its objective is to hold aggro for a party in 4-mans for example.
    If we're talking sheer usability, then yeah this is true. I still run my Pld all the time. I never lose aggro, and I don't think I'm really holding back the Dps all that much, despite how clunky and inefficient Oath swapping can be. It's not like I run with the cream of the crop when it comes to PF PuG groups, so I definitely don't attribute Dps checks purely to the Dps rocking 100% of the dmg. So, even in Raid or Extreme level content, when it comes to Pld's, they are far from unusable.

    That being said, out of all of the jobs in the game they are the one job that is in the greatest need for some adjustments. As far as enmity goes, your suggestions would be a welcomed change. Another idea is adding a post 50 trait that somehow boosts enmity or modifies Shield Oath could work. Heck, even modifying the effects of any of Pld's numerous niche use CD's (Cover, Tempered Will, etc) or slapping on an additional effect to RA (which is suspiciously absent of any effect at all, at the moment) would work fine. It's not like Pld's are asking for SE to completely overhaul the job. Just a little bit of spit-shine would be nice, especially considering the tremendous attention they have already given to both War and Drk (more the former than the later).
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