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  1. #21
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Risvertasashi View Post
    There's an alternative to horizontal too. Simply, add more content and focus on the content design.

    Problem is, modern MMOs have trouble thinking outside of "raid" and with how raid design has been conceptualized, there's not really much that can be done except trying to find a yet undone twist to mechanics or combine them in some way.
    So, add new content, but don't add any gear better than the old stuff? Wow, players will just be lining up to run that
    (4)

  2. #22
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Making an entire expansion with gear worse then your previous expansions just doesn't work see WoTG this was a period of time where a lot of people quit FFXI.
    (3)

  3. #23
    Player
    starLivitation's Avatar
    Join Date
    Oct 2013
    Posts
    485
    Character
    Starfish Melody
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    I am afraid we are talking to deaf ears. i mean developers direction for this game is very clear.

    1. Graphics and music, art work and gear for glamour : i do like this, but alone is not enough.
    2. 4 raid bosses for progression every 6 month if we are lucky.
    3. Item level vertical progression
    4. story line bosses
    5. crafting, well it's mostly dead here it just mostly crafters making raid food or pots, and crafters selling to crafter or some glamour.

    it seems if they want to add anything else, they have to hire talent and for this ffxiv progject i think the project is over, its mostly small additions to story here and there. no new ideas will come this is it, we have the game, and its not gona get better.
    (10)

  4. #24
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Einheri View Post
    What is horizontal progression? This term is thrown around all the time like a cure all, with no details on what it would include.
    I'll try and field this question with job specific materia idea. Obviously you grind to get them but instead of simply raising base stats from one ilvl to the next, you add augmented effects to abilities.

    I'm a SMN so I'll use that as an example:
    Miasma II Materia- extend duration of Miasma II by 10 secs.
    Painflare Materia - 10% chance of increase Bio, Bio II, and Miasma duration by 5 seconds
    Garuda Shockwave - Removes pushback effect of Shockwave and extends damage to all nearby enemies
    Ifrit Flaming Crush - Add 5s damage over time effect, potency 15.
    Tri-Disaster - 5% chance to add one Aetherflow after use.

    That's is what many consider Horizontal Progress. An expansion of the job across current equipment ilvl rather than replacing it with higher ilvl gear. Ilvl and new item are good every once and a while but to be bombarded with it every patch is tiring many people out.
    (6)

  5. #25
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dyvid View Post
    I'll try and field this question with job specific materia idea. Obviously you grind to get them but instead of simply raising base stats from one ilvl to the next, you add augmented effects to abilities.

    I'm a SMN so I'll use that as an example:
    Miasma II Materia- extend duration of Miasma II by 10 secs.
    Painflare Materia - 10% chance of increase Bio, Bio II, and Miasma duration by 5 seconds
    Garuda Shockwave - Removes pushback effect of Shockwave and extends damage to all nearby enemies
    Ifrit Flaming Crush - Add 5s damage over time effect, potency 15.
    Tri-Disaster - 5% chance to add one Aetherflow after use.

    That's is what many consider Horizontal Progress. An expansion of the job across current equipment ilvl rather than replacing it with higher ilvl gear. Ilvl and new item are good every once and a while but to be bombarded with it every patch is tiring many people out.
    This only worked in FFXI because you could swap gear and have a macro which had gear swaps for every ability. If you have choices between different pieces of gear that effect abilities by 5-10% you can't swap gear, 1 piece will be mathematically best easily. With math people would be like get this piece it has the highest dps increase the rest of the gear is trash. Since you can't swap out gear to use more then one piece in a slot.
    (3)

  6. #26
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    "I'm one of those suckers who basically plays just his MMO... and this often feels like a bad relationship I just can't leave"

    They have been using the same forumla for 2 years now, with hardly any attempt at branching out into something new.
    (4)

  7. #27
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,862
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Alipoprocks View Post
    It worked well in XI because there was always a piece of amazing gear that was difficult to get if you had bad luck. But the piece was so good that it was worth going 1/24 to get it. And after you got it, you were stoked and felt fullfilled. People played many jobs in XI. It was rare to find someone that only played one job.

    Also, it could take a year, maybe more, to complete your best sets of gear for just one job. And it was a satisfying accomplishment.
    I think you touched on something with that - my biggest accomplishment was Gjallarhorn, of course, but I also played another 5-6 jobs pretty regularly. My second favorite acquisition in XI was a fairly rare off hand dagger that had "additional effect:blink." Damage-wise, it was bad, but that's why it was the off hand. Combine it with a much better main hand, go as THF/DNC, and the thief job became a one Taru solo machine. But when I wasn't soloing? Useless. Swap that back out for +1 Treasure Hunter instead.

    "Best in slot" didn't exist in XI except for some incredibly rare, incredibly valuable pieces. Everything was "best in slot for X." Best in slot for resting, best in slot for weapon skill, best in slot for an enfeeble, best in slot for building TP, best in slot for turtle tanking, best in slot for running away from something eating your face, and so on. The horizontal grind worked in XI because you needed 3-4 different gear pieces for each slot.

    It's the same in XIV, except replace "X" with "a short period of time." Anything in XIV is "best in slot for six months" at most.
    (4)
    Last edited by Catwho; 12-18-2015 at 06:27 AM.

  8. #28
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Vertical progression isn't inherently bad, but the design FF14 follows is just completely wrong.

    FF14 uses multiple path vertical progession which simply does not work and is becoming very apparent as we get deeper into the lifecycle of the game.

    Good vertical progession requires that all players are put on the same path but FF doesn't do this. So what we have a game full of redundant and pointless content and gear and when it comes time to move the vertical bar up, it invalidates all previous paths. Basically they are killing content at a much higher rate than they are able to make it now.
    (6)

  9. #29
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Urthdigger View Post
    So, add new content, but don't add any gear better than the old stuff? Wow, players will just be lining up to run that
    And thus we circle back to my first post.

    When will players tire of vertical progression?
    (5)

  10. #30
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    The game's current structure is the result these people's support for vertical progression. All you have to do is ask them if they think this game is currently in a great state and trending up. If they answer yes, then you move on. Not only are they not worth convincing, they probably can't be.

    Of course, that's just the players. The one that matters whether you have their ear or not is SE. For my money's worth, SE is not going to change this so either you get comfortable with the ride or get off.
    (0)

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