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  1. #1
    Player
    valoiz2's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    34
    Character
    Alex Valentine
    World
    Goblin
    Main Class
    Scholar Lv 60

    When will SE realize this endless vertical progression is going nowhere?

    In another order of ideas...

    This endless vertical progression is a mistake!!!

    It's always the same routine over and over again:

    1.- Farm 2 dungeons in Expert Roulette while there's a fogotten roulette with 10+ dungeons
    2.- Farm a new Trial for weapons (which will expire on next 2 months)
    3.- Farm the 24 man raid for glamour gear or alts gear
    4.- "This is Sparta" Hunting in order to improve current gear.

    This happened when we improve i100-i110... i120-i130... i170-i180... i200-i210

    5.-complete all set of current item level
    6.- Next tomestones set, new gear, new seals, "new" all same things
    7.- REPEAT


    where are we going? i3000? What the hell?... This has no sense


    SE should think about an horizontal progression endgame and spent their time and creativity on seasonal events and true endgame content
    (45)

  2. #2
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    (11)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by valoiz2 View Post
    When will SE realize this endless vertical progression is going nowhere?
    When will the players?
    (10)

  4. #4
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    What is horizontal progression? This term is thrown around all the time like a cure all, with no details on what it would include.

    Guild wars 2 is almost entirely horizontal and that game is affectionately known as grind wars.

    what's the difference of grinding new ilvl and grinding new glamour's? if your gear never gets outdated what would you have in place of it?

    This game has been widening its growth:raid eso void diadem primals and now relic offer gear. They cater to different play styles and carry slight variations in stats but all good enough to clear all current content. People hate every part of what I listed. I assume people like each part as well. Isn't that the point of horizontal to offer rewards to different play styles or does it not count because of ilvl or perceived difficulty or time spent.
    (9)
    Last edited by Einheri; 12-18-2015 at 03:21 AM.

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Einheri View Post
    What is horizontal progression? This term is thrown around all the time like a cure all, with no details on what it would include.
    There's an alternative to horizontal too. Simply, add more content and focus on the content design.

    Problem is, modern MMOs have trouble thinking outside of "raid" and with how raid design has been conceptualized, there's not really much that can be done except trying to find a yet undone twist to mechanics or combine them in some way.
    (5)

  6. #6
    Player
    Cold_Raven's Avatar
    Join Date
    Jun 2014
    Posts
    200
    Character
    Cold Raven
    World
    Zalera
    Main Class
    Marauder Lv 70
    I like vertical progression.

    *dodges eggs*
    (10)

  7. #7
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Not sure when, but it would be best if they realized it now.
    (4)

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I think it works well vertical progression always give you something new to strive for. FFXI which released a ton of gear had so many events go unused because people would say well I already got something better which dropped from sky which released 5 years ago so I won't do new the new content. FFXI had so much of gear that was not better, or only really slightly better with a huge grind like salvage gear.
    (7)

  9. #9
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zumi View Post
    I think it works well vertical progression always give you something new to strive for. FFXI which released a ton of gear had so many events go unused because people would say well I already got something better which dropped from sky which released 5 years ago so I won't do new the new content. FFXI had so much of gear that was not better, or only really slightly better with a huge grind like salvage gear.
    I disagree. XI always had at least one piece of gear that was great for years from each end-game zone. Not to mention all of the great situational pieces.
    (10)

  10. #10
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Cant we have a diagonal progression, a mix of both ?
    Instead of gear getting outdated every 3 months and only 2 to 3 ways to obtain them, cant we have more ways of obtaining smilar (stat wise) gear that could last 9 months?

    Imagine a patch with new 230 gear, that could be obtained via:
    -Absurdingly hard crafts on every steps ( unique mat gathering, submat, HQ only ) harder than every other hard crafts currently in game COMBINED and on lockout to make up to 1 piece per week for yourself only. Not tradeable and not meldable to match the other sets.
    -Upgradable 220 eso gear witth eso / 24man item / hunt.
    -Raid
    -Diadem up to one 230 chest drop per week
    -Diadem 198 tokens
    -Extremly rare (1%) Expert dungeon drop
    -GC seals 150k GC seals per piece
    -Allied seals 10k seals per piece
    -PVP
    -1% chance from quick ventures if retainer is 60
    -Beast tribe tokens like 30 per piece.

    You get the idea, More options that will last longer before being obsolete
    If i alone can come up with 11 ways imagine what a dev team can do.
    (6)
    Last edited by CUTS3R; 12-18-2015 at 04:56 AM.

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