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  1. #1
    Player
    Zumi's Avatar
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    Mar 2011
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    Gridania
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    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I think it works well vertical progression always give you something new to strive for. FFXI which released a ton of gear had so many events go unused because people would say well I already got something better which dropped from sky which released 5 years ago so I won't do new the new content. FFXI had so much of gear that was not better, or only really slightly better with a huge grind like salvage gear.
    (7)

  2. #2
    Player
    Alipoprocks's Avatar
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    Mar 2013
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    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zumi View Post
    I think it works well vertical progression always give you something new to strive for. FFXI which released a ton of gear had so many events go unused because people would say well I already got something better which dropped from sky which released 5 years ago so I won't do new the new content. FFXI had so much of gear that was not better, or only really slightly better with a huge grind like salvage gear.
    I disagree. XI always had at least one piece of gear that was great for years from each end-game zone. Not to mention all of the great situational pieces.
    (10)

  3. #3
    Player
    loreleidiangelo's Avatar
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    Apr 2014
    Location
    Ul'dah
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    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Alipoprocks View Post
    I disagree. XI always had at least one piece of gear that was great for years from each end-game zone. Not to mention all of the great situational pieces.
    "Situational pieces" won't really work with the combat we have now, sadly. When everything is boils down to a "rotation" or "group composition" that produces the highest numbers there isn't really room for things like "Fire+10%, Ice-10%" or whatever.

    I think that to truly support horizontal progression the entire game's combat system would need an overhaul.
    (3)

  4. #4
    Player
    Alipoprocks's Avatar
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    Mar 2013
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    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    "Situational pieces" won't really work with the combat we have now, sadly. When everything is boils down to a "rotation" or "group composition" that produces the highest numbers there isn't really room for things like "Fire+10%, Ice-10%" or whatever.

    I think that to truly support horizontal progression the entire game's combat system would need an overhaul.
    Yes, I know we cannot have situational pieces in this game. I was merely responding to Zumi's comment about XI.

    I really do feel like the choice by SE to go extreme vertical, and short cycles, has shot themselves in the foot. They cannot maintain creation of new, different content at the rate they have chosen.
    (2)

  5. #5
    Player
    Airget's Avatar
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    Mar 2011
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    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    "Situational pieces" won't really work with the combat we have now, sadly. When everything is boils down to a "rotation" or "group composition" that produces the highest numbers there isn't really room for things like "Fire+10%, Ice-10%" or whatever.

    I think that to truly support horizontal progression the entire game's combat system would need an overhaul.
    It can work if you think outside the box.

    Horizontal Progression could work if they think of older content as content which can be used by FC or Party Finder aka Server only content where people can teamup and join together in challenging dungeons with imposed restrictions to them.


    Like let's use Satasha for example, say for the Restrictions you could have Lv capped to 15, by capping your level to 15 a new item drops, an ring accessory that is specifically designed to make synced content against Levi easier, it could be a ring that prevent tank from being charmed or negates the reflective power of range/magic attacks allowing them to place DoT on both targets or something unique to add flavor to doing those trial again.

    Then you have Levi Extreme, IL80=Normal Mode, IL70=Hard Mode, IL60=Extreme Mode(Maybe even impossible) but at least the option to impose that challenge would be there, and with specific accessories you could obtain by doing older content you could wear them to make the content easier.

    As mentioned with the ring above it could have a "special effect when in Whorleater" that it granted the proper stats for your job at that IL. While yes these would end up eating a lot of inv, the idea behind these items is a means to give you an edge against certain content to ease the difficulty but also give the option to do it without those items to help.

    The game does have challenge, but it is lost because of excessive IL from our gear, it's way to easy to pump it up and make it where it's a cake walk to complete any old content because you just have way to much power. The game design needs to take a step back to challenge players by forcing them to limit their IL even further HOWEVER also adding new rewards by imposing this challenge on yourself. It would honestly be a great way to add in new pieces of unique gear drops and revitalize older content without just making a new dungeon that will be forgotten once the new patch rolls around.
    (1)

  6. #6
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zumi View Post
    I think it works well vertical progression always give you something new to strive for. FFXI which released a ton of gear had so many events go unused because people would say well I already got something better which dropped from sky which released 5 years ago so I won't do new the new content. FFXI had so much of gear that was not better, or only really slightly better with a huge grind like salvage gear.
    To my recollection, the only content from pre-Abyssea (aka old FFXI) that was completely unattractive was Einherjar - nothing for MNK/SAM/NIN - unless you were doing Mythic.

    There was always something you wanted from content X otherwise, even if it was gil--which could buy or craft something better. The likelihood of new content having nothing for your main job, nothing for your secondary job and nothing worth gil was so rare, I contest it ever happened.
    (1)

  7. #7
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Almalexia View Post
    To my recollection, the only content from pre-Abyssea (aka old FFXI) that was completely unattractive was Einherjar - nothing for MNK/SAM/NIN - unless you were doing Mythic.

    There was always something you wanted from content X otherwise, even if it was gil--which could buy or craft something better. The likelihood of new content having nothing for your main job, nothing for your secondary job and nothing worth gil was so rare, I contest it ever happened.
    Here are a few examples but there were so many more.
    CoP - most crafted gear at launch
    ToAU - Original assault gear, Imperial Standing gear, all of orginal nyzul isle, except 1 body piece that had increased ws damage and 1 head piece, sky / other gear was already better, all of Orb BC seal fights in ToAU dropped trash gear
    WotG - Campaign gear, Walk of echos gaer (this was sad nobody even did the event due to how worse the gear was compared to 5 year old stuff), for the most part the whole expansion was lackluster if you wanted new gear there were almost no upgrades in the entire expansion.
    Most Sea Torques due to the fact Peacock Charm was already a better acc option, except the sam one


    I very much disliked the gearing system in FFXI, how often would I hear in my LS well we not going to do X new event because the gear is worse then sky/camping hnms. It happened so very often especially when expansions came out that none of the gear in them was better then what you already had, mostly people I thought played the game for the story missions and that was about it.

    I don't know what it was people like about the gearing system in FFXI, but it revolved around doing a lot of sky and dynamis and not much of anything else. SE was very unwilling to make any kind of gear that was better then sky gear for the longest time it was like Sky/king hnm gear was the pinnacle of all gear. It wasn't until salvage where we got gear that was maybe like 1-2% better then sky gear, which was gated behind 1% drop rates.
    (3)
    Last edited by Zumi; 12-18-2015 at 04:57 AM.