Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 35

Hybrid View

  1. #1
    Player
    valoiz2's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    34
    Character
    Alex Valentine
    World
    Goblin
    Main Class
    Scholar Lv 60

    When will SE realize this endless vertical progression is going nowhere?

    In another order of ideas...

    This endless vertical progression is a mistake!!!

    It's always the same routine over and over again:

    1.- Farm 2 dungeons in Expert Roulette while there's a fogotten roulette with 10+ dungeons
    2.- Farm a new Trial for weapons (which will expire on next 2 months)
    3.- Farm the 24 man raid for glamour gear or alts gear
    4.- "This is Sparta" Hunting in order to improve current gear.

    This happened when we improve i100-i110... i120-i130... i170-i180... i200-i210

    5.-complete all set of current item level
    6.- Next tomestones set, new gear, new seals, "new" all same things
    7.- REPEAT


    where are we going? i3000? What the hell?... This has no sense


    SE should think about an horizontal progression endgame and spent their time and creativity on seasonal events and true endgame content
    (45)

  2. #2
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    (11)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by valoiz2 View Post
    When will SE realize this endless vertical progression is going nowhere?
    When will the players?
    (10)

  4. #4
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    What is horizontal progression? This term is thrown around all the time like a cure all, with no details on what it would include.

    Guild wars 2 is almost entirely horizontal and that game is affectionately known as grind wars.

    what's the difference of grinding new ilvl and grinding new glamour's? if your gear never gets outdated what would you have in place of it?

    This game has been widening its growth:raid eso void diadem primals and now relic offer gear. They cater to different play styles and carry slight variations in stats but all good enough to clear all current content. People hate every part of what I listed. I assume people like each part as well. Isn't that the point of horizontal to offer rewards to different play styles or does it not count because of ilvl or perceived difficulty or time spent.
    (9)
    Last edited by Einheri; 12-18-2015 at 03:21 AM.

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Einheri View Post
    What is horizontal progression? This term is thrown around all the time like a cure all, with no details on what it would include.
    There's an alternative to horizontal too. Simply, add more content and focus on the content design.

    Problem is, modern MMOs have trouble thinking outside of "raid" and with how raid design has been conceptualized, there's not really much that can be done except trying to find a yet undone twist to mechanics or combine them in some way.
    (5)

  6. #6
    Player
    Cold_Raven's Avatar
    Join Date
    Jun 2014
    Posts
    200
    Character
    Cold Raven
    World
    Zalera
    Main Class
    Marauder Lv 70
    I like vertical progression.

    *dodges eggs*
    (10)

  7. #7
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Risvertasashi View Post
    There's an alternative to horizontal too. Simply, add more content and focus on the content design.

    Problem is, modern MMOs have trouble thinking outside of "raid" and with how raid design has been conceptualized, there's not really much that can be done except trying to find a yet undone twist to mechanics or combine them in some way.
    So, add new content, but don't add any gear better than the old stuff? Wow, players will just be lining up to run that
    (4)

  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Urthdigger View Post
    So, add new content, but don't add any gear better than the old stuff? Wow, players will just be lining up to run that
    And thus we circle back to my first post.

    When will players tire of vertical progression?
    (5)

  9. #9
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Risvertasashi View Post
    When will players tire of vertical progression?
    At this point, you should rather ask:"When will players tire of progression?"

    Horizontal progression runs into the same issue. An item(or skill/talent) is either better, worse or equal. If it's not better, no point in getting it and thus no point in running the respective content. It doesn't matter "why" it is better, whether it's better stats, a better active, passive, whether it's better for a certain dungeon, boss, skill, class or whatever other purpose you can think of. Progression is a one way street and players do not pursue regression, so people will not pursue items that are equal or worse for their intended purpose.

    So the real complaint is: Gear does not have enough purposes. It's only there to make you stronger/better as a whole, rather than making you better at something specific.
    (3)

  10. #10
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Einheri View Post
    What is horizontal progression? This term is thrown around all the time like a cure all, with no details on what it would include.
    I'll try and field this question with job specific materia idea. Obviously you grind to get them but instead of simply raising base stats from one ilvl to the next, you add augmented effects to abilities.

    I'm a SMN so I'll use that as an example:
    Miasma II Materia- extend duration of Miasma II by 10 secs.
    Painflare Materia - 10% chance of increase Bio, Bio II, and Miasma duration by 5 seconds
    Garuda Shockwave - Removes pushback effect of Shockwave and extends damage to all nearby enemies
    Ifrit Flaming Crush - Add 5s damage over time effect, potency 15.
    Tri-Disaster - 5% chance to add one Aetherflow after use.

    That's is what many consider Horizontal Progress. An expansion of the job across current equipment ilvl rather than replacing it with higher ilvl gear. Ilvl and new item are good every once and a while but to be bombarded with it every patch is tiring many people out.
    (6)

Page 1 of 4 1 2 3 ... LastLast