I'm against your attitude more than your opinion. You can hate the current patch cycle's relic grind, but don't use a dumb term like "white knight" on people who disagree with you. Also don't blantantly lie to try to prove a point.
I use the term 'white knight' because that is what you are doing. Yes, there are those who simply rage and don't say why, but there are others who have legitimate complaints, and you sit there demeaning their argument and calling them "incredibly hysterical" I believe were the exact words. The definition of a 'white knight' as applied to the forum scenario: "On an internet forum, a person who defends a member who is clearly wrong, usually with the hopes of gaining brownie points with said member. Often seen as negative behavior."
In this scenario, the one you are defending would be either Square Enix or the development team, who quite frankly used a very dirty tactic to stretch subscription times to 3.2. They have claimed that they postponed the new relic due to it not being finished; quite frankly that is a poorly constructed lie. Why? Simple; the only thing they've added is the weapons themselves and the few items required for said relics. Everything else is completely recycled. They delayed relic for 3.15 so that they could stretch subscriptions as far as they could, it's dirty business, but business nonetheless.

I wounder if most of the size of the team is some how starting to effect content how big are they again? I'm sure the current team is tryingbut I am wondering If the lack of man power (if there is a lack of it) is starting to show which is leading them to play it safe on alot of things.



Yoshi has made a few references to their team being too small to do certain things so it's becoming very obvious I think that they simply aren't receiving a big enough budget to actually keep the game going. I don't blame Yoshi and his team at all. I'm just incredibly saddened to see that SE is basically taking our subs and pocketing most of the money (or diverting it to FFXV and FFVII) instead of reinvesting it in FFXIV.I wounder if most of the size of the team is some how starting to effect content how big are they again? I'm sure the current team is tryingbut I am wondering If the lack of man power (if there is a lack of it) is starting to show which is leading them to play it safe on alot of things.

I figure that might be the case iirc same thing happen when they where trying to save XIV it just seems truly boneheaded to me that If this is truly the case they are letting this happen. You would think they would put some thought into investing into this more seeing as how a MMO can and will destroy a company ffs XIV almost did it once lol.Yoshi has made a few references to their team being too small to do certain things so it's becoming very obvious I think that they simply aren't receiving a big enough budget to actually keep the game going. I don't blame Yoshi and his team at all. I'm just incredibly saddened to see that SE is basically taking our subs and pocketing most of the money (or diverting it to FFXV and FFVII) instead of reinvesting it in FFXIV.



The MMO industry has been plagued with poor business decisions by management for years. They seem to treat an MMO like any other project they're operating, cutting budgets to try and get the optimal return on the money put into it. Unfortunately with MMOs you can't afford to take the risk of cutting the budget too low. As soon as players feel they're not getting their money's worth they start to quit, and this tends to create a feedback loop of more and more people quitting. If Yoshi's team doesn't get the budget they truly need soon it's possible the game will enter an unrecoverable downward spiral.I figure that might be the case iirc same thing happen when they where trying to save XIV it just seems truly boneheaded to me that If this is truly the case they are letting this happen. You would think they would put some thought into investing into this more seeing as how a MMO can and will destroy a company ffs XIV almost did it once lol.
I've played through the rise and fall of dozens of MMOs. Doomsaying posts are something of a cliche, I know, but as much as many want to claim it's only a vocal minority crying foul right now, when the ENTIRE forum AND reddit are flooded with absolutely nothing but outrage over a single issue that's usually a sign the game is on the brink. They can save it if they respond to this feedback quickly. If not, then a lot of players will lose faith and the population will begin a steady decline. It happens to every MMO eventually. I didn't expect to see it happen here so soon though.



I've been on this forum for 4 1/2 years now, and many years in other MMOs forums before that. On every single patch day in every single MMO, there has been an outrage about some of the changes/additions and people freaking out calling it the beginningof the end (or the literal end) until they had completely forgotten about how they were up in arms a week later, usually after they actually played around with that feature for a while
So I wouldn't write off FFXIV just yet.
I completely agree on the first part of your comment though; and the thing that DOES worry me are the complaints that stick around. Not something like the general patchday panic (which I despise, that's why I made this thread in the first place xD but I know it's jsut the natural course of things) but concerns that stay vocal over a long amount of time, like the content drought...which IS something that could be avoided with adequate funding. More staff would also mean more creative ideas, and I don't think MMOs suffer from any of that (unless they go overboard, like Tanaka did with 1.0)

There are some here who post for the sake of posting but this guy at the very least knows what he is saying. We can't just blindy support what we think is right or wrong without having proper basis or understanding who are people unhappy about this. Our reasons should be valid and not blatant bashing without facts :/. No good will come out of that. I've seen this in many MMOs too, especially the F2P Korean ones where if the profit drops, they cut content. Dragon nest is a fine example.The MMO industry has been plagued with poor business decisions by management for years. They seem to treat an MMO like any other project they're operating, cutting budgets to try and get the optimal return on the money put into it. Unfortunately with MMOs you can't afford to take the risk of ---.
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but I am wondering If the lack of man power (if there is a lack of it) is starting to show which is leading them to play it safe on alot of things.

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