I wanted to do new thread about something similar, so to avoid even more relic thread clutter, I'll put it into this thread. Here are some things about the relic a lot of people seem to miss or willingly ignore:
No Job Lock
You are not locked into doing any of the stuff in the relic quest with the job you're trying to get the relic for - you can do them with any job you want, including the initial FATE farming if you don't happen to have a Zeta (or are unwilling to turn it in). I'm currently happily leveling my Bard with FATEs - something I would have done anyway - while getting those crystals for my White Mage's relic.
It's a long term goal
The relic is not something you are supposed to grind out in three days. You probably can - and I'm sure we'll see the first completed 210 relics before next week - but that's not how they are supposed to be done. They are a goal you can work on a bit every day, and quite likely get before the next patch hits with barely any additional work, which gets me to the next point:
Synergy with Stuff You Already Do™
There's at least 3 different ways to get every one of those items for the third step (crafting excluded), which can be mixed and matched at your leisure, and, again, can be done with any job you want to. These are:
- running floors in Alexander normal, with 10 floors for one item
- paying 680 tomestones of either law (Ore, Seeds) or poetics (Shell, Bone)
- paying 1000 allied seals (Bone, Seeds)
- doing beast tribe dailies (13 tokens/item, item type depends on beast tribe)
- doing HW treasure maps (Shell, Ore, not 100%)
If you do some of the daily roulettes anyway, participate in the occasional hunt, and maybe even do some beast tribe dailies, you should average out to at least one item per day. These are mostly things most players do anyway, and again, you can do them with any job you want (I can't stress this enough), so you're looking at a little over 2 months to get your relic without doing anything you probably wouldn't normally do anyway. Any extra grinding (like running Alex a few times every day) is simply speeding up the process.
It's giving people what they asked for
Seriously, the relic is what you were asking for, though probably not the answer you expected. You wanted content that's not outdated after two weeks. You complained about the HW areas being next to dead. You wanted ways to revive old content. You wanted raid tier weapons without actually having to raid. There you have it: the relic is all of this - if you don't grind it out in a week while complaining about said grind which you are almost entirely forcing upon yourself.
I'm sometimes wondering whether the playerbase actually even knows what they want (or are unable to properly communicate it), because every time SE releases something people have been asking for, all I hear is whining about how it's not what they asked for (see also: Diadem, LoVe).
In conclusion
There's certainly stuff you can criticize about the relic, the stat choices for some jobs being one of them. It's also true that it's not very innovative, but then again, not everyone has played since 2.0 (myself included, I've started in 2.5). I also agree that it would have been a lot better to have new content like the trials for the original relic to go with the new one. It's certainly not a pinnacle of good game design, but it's by far not as bad as many here make it out to be, either.


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