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  1. #11
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    It's just - you know, I really don't get the concept. These weapons are supposed to be legendary, one-of-a-kind-unique things in the realm. And to get such a weapon, we're (once again) forced to do the most menial, the most mind-numbing things for the longest time possible? Things that - "offer no challenge" doesn't even describe them correctly, they're waaaaay below even that. And, once again for what? A piece of glamour, really, because by the time anyone can actually finish this, we'll have i220 weapons from tomes or raids or trials or something. If not i230.

    That is, you know, "anyone" who doesn't sacrifice doing everything else in the game, just for this. Because if you want to grind this out, you'll be doing all the roulettes and all the dungeons as a lv60 for too many days to get the (long-deprecated) poetics and law tomes. And after that you'll either be grinding crafters at an insane speed (and let's not forget the daily/weekly lockouts and limits), or you'll be saving up so much gil that'll be enough to buy up an entire housing ward (theoretically, ofc). Goodbye leveling up alt jobs, goodbye gearing up alt jobs - heck, goodbye gearing up your main job too if you haven't yet.
    And all this only if you're gonna grind, grind until your eyes bleed and your brain dissipates and your soul is in shreds - in this case you might have a slight chance of finishing the weapon before it turns into a piece of maddeningly expensive glamour.
    Otherwise, if you don't want every aspect of your existence to disappear, if you don't want to obsessively grind it out, if you don't have the time to grind out it - you might have a chance of finishing it by, perhaps, 3.5. By which time everyone will be running around with i300 weapons (at least). And then of course, by that time, you'll also have the next 5-6-7 steps ahead of you to do as well.

    I really don't know what you, devs, wanted to achieve with this. This is not "giving the players new content", this is not "giving the players content" at all. This is, once again no fun at all, in any way, shape, or form. This is not a viable alternative of getting a relevant weapon at the current time (as it is right now, I'm willing to bet that a fresh player who just picks up Alex normal right now, can get an i210 weapon via that route, through Alex Savage, sooner than they'd finish this), heck, this isn't even a viable alternative of getting a months-ago-relevant weapon. And it's certainly not a reasonable way of getting a piece of glamour (although, with the glamour pieces having the history they have, this bit is hardly surprising).
    This is simply a very blatant, maybe even infuriatingly obvious way of forcing lv60 characters back to old content - and for what? Having all the jobs available for everyone to level up is not incentive enough? Is not an amount enough not to have those dungeons dead? Do characters with lv60 battle jobs not have enough things to do? (Well, sort of, with all the restrictions, even if they have the time and mood, they can't grind to have everything geared up, for example). Do characters with lv60 battle jobs really not have anything else (never even mind anything better) to do? Is this a sign that we're gonna have even bigger droughts where doing these things is gonna be necessary to occupy ourselves?
    Are we really going to go so much against the core "everything on one character" principle of the game, from now on, that you felt the need to start promoting crafter specialisation in such a way? (Are the daily/weekly limits not enough to go against that?) Do the handful of already filthy rich crafters really need yet more opportunity to gain even more gil that they can't spend anyway because there is nothing to spend it on??

    This is simply sadistic. This is simply very, very frightening.
    (13)
    Last edited by BreathlessTao; 12-17-2015 at 05:15 AM.