


They didn't make him for the cash shop, it was already in the game.I got into this precise argument elsewhere. The Primal ponies are all basic palette swaps, whereas Sleipnir is a unique design. The only reason they made him was to promote the Cash Shop. Without it, it's far more likely Sleipnir just wouldn't exist as a mount. I certainly won't say I love the Cash Shop, however it's not doing any harm. Nothing has been cut from the game nor have they even utilized it much. If you dislike it, fine. Just accept not everyone does. We don't need you to jump into every thread it gets brought up and whine about how unfair the prices are.
*You being used as a generalization.
I what they're getting at is that the modeled/rigged/animated asset for Sleipnir was already created for the game as Odin was riding it in the black shroud at launch which was long before it was added as a standalone mount to the cash shop.
This means that other than flagging it as a player mount it was already created and existed on it's own and that somewhere down the development pipeline they willingly made the decision on whether or not to release it by itself and how they would go about doing it, in fact they didn't even have to go through extra work to adjust it for player characters because Odin already takes on the appearance of the player who kills him meaning Sleipnir was modeled / scaled for all races to ride him.
They chose the cash shop as the means to release it as opposed to other methods they could have taken (like the Odin trial).
Last edited by Ryel; 12-16-2015 at 09:26 PM.




Those adjustments require far more work than you're giving credit to. It's not simply scaling down Sleipnir and voila, mount. Odin's animations lack the same nuance player characters do, not to mention they have to account for the multitude of inputs we can make.I what they're getting at is that the modeled/rigged/animated asset for Sleipnir was already created for the game as Odin was riding it in the black shroud at launch which was long before it was added as a standalone mount to the cash shop.
This means that other than flagging it as a player mount it was already created and existed on it's own and that somewhere down the development pipeline they willingly made the decision on whether or not to release it by itself and how they would go about doing it, in fact they didn't even have to go through extra work to adjust it for player characters because Odin already takes on the appearance of the player who kills him meaning Sleipnir was modeled / scaled for all races to ride him.
They chose the cash shop as the means to release it as opposed to other methods they could have taken (like the Odin trial).
Unlikely. A far more probable scenario is they only considered Sleipnir as a mount to promote the Cash Shop, and that it never would have come up otherwise.
This.. isn't necessarily true actually.Those adjustments require far more work than you're giving credit to. It's not simply scaling down Sleipnir and voila, mount. Odin's animations lack the same nuance player characters do, not to mention they have to account for the multitude of inputs we can make.
Assuming the model for Sleipnir was already created / rigged for animation and had existing animations (it did) it really isn't that hard to convert it into a player mount (from an animation, not coding perspective) given the tools (the ones already existing in house) it probably would take all of an afternoon really, if that.
I mentioned scaling etc because that work was already done for Odin, meaning the framework existed for player characters already including using player character replicas for Odin's model for the player that landed the killing blow.
Odin's range of animation isn't relevant to Sleipnir's in any way whatsoever, all that matters is Sleipnir's range of animation which is really no different between a players and Odin's when concerning the default walk animation and running animations, the animations unique to the Odin FATE / trial obviously aren't being used by the players so they're simply omitted.
Additionally a player riding Sleipnir isn't using any particularly extreme animations when compared to other horse type mounts (like the unicorn that existed prior) as it just consists of folded arms while walking and a bent over posture when running, which is once again maybe a few hours worth of effort concerning the animations that have been reused and recycled for other mounts.
So no, I'm not downplaying it considering I've had to do similar animations myself.
This is more likely, i would be willing to bet they only considered releasing it as a mount to promote the cash shop, however this doesn't mean that they made it specifically for the cash shop as the majority of the work involved was already done and the asset was pretty much just sitting there.
It's like "Hey look, easy money!"
It'd be like saying the Magitek recolors were made for the cash shop when they're obvious palette swaps of an existing mount.
Last edited by Ryel; 12-16-2015 at 11:32 PM.



Yeah, I've seen how copy and paste is regarded as incredibly hard work that pushed the devs to the brink of exhaustion, who needed a 2 months delay and a vacation to come up with... Atmas, again.
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