

WoW bleeds players badly in the months that follow the release of new content just like we see here. Also, Draenor wasn't exactly a roaring success for them.Wow does it fine and I don't know why SE can't find the same balances wow has. I would love to play wow, but they treat their players like garbage with their cash shop.
SE needs to figure out what wow did in pleasing so many players and try to replicate some of those aspects in this game.
Insanity is a gradual process, don't rush it - Ford Prefect


Again, I gloss over a lot for the sake of brevity. Just look at what wow did right in WotLK and MoP, SE needs to do that. Obviously wow has it problems, but one problem wow has addressed very well is keeping multiple types of players satisfied.


Insanity is a gradual process, don't rush it - Ford Prefect



For what SE copied from WoW, it was the later half of WoW's life, where Blizzard made very dumb decisions. Vanilla and TBC is where WoW made all it's subscriber counts and SE could have looked at their open world environment. I hear WotLK was as good, but the subs levelled off there, and I quit before it cause I saw where the game was heading after TBC.


WoW had moments of smart design even in the later years, they were surrounded by terrible decisions, but they were there. People complained about the grind that the argent tournament was, but I have fonder memories of it than I do of the beast tribe dailies which serve the same purpose (vanity awards and rep with a racial faction). Maybe it's rose colored glasses <shrug>For what SE copied from WoW, it was the later half of WoW's life, where the company made very dumb descions. Vanilla and TBC is where WoW made all it's subscriber counts. I hear WotLK was as good, but the counts levelled off their, and I quit before it cause I saw where the game was heading after TBC.
I would take WoW's vanity pet battle system over LoV in a heartbeat and Timeless Isle was a fun playground most of the time.
Insanity is a gradual process, don't rush it - Ford Prefect


Well, I honestly think triple A MMO's need an lfr to survive these days. That's why we needed alex normal. Naturally, something like lfr offends raiders, so Blizz made it up to them with little perks. The best ilvl, bonus bosses, distinct heroic/mythic gear sets, titles, mounts, exclusive mats, accelerated legendary gear progression, etc etc etc.For what SE copied from WoW, it was the later half of WoW's life, where Blizzard made very dumb decisions. Vanilla and TBC is where WoW made all it's subscriber counts and SE could have looked at their open world environment. I hear WotLK was as good, but the subs levelled off there, and I quit before it cause I saw where the game was heading after TBC.
We don't see a fraction of those rewards for raiding in this game and yet we are supposed to choke down a lfr version, the fastest vertical progression I have ever seen, and BiS weapons being completely unrelated to raiding.
Wow struck a balance with giving the casual crowd a lot more content while giving raiders more rewards too. SE has yet to find that balance and it's causing content to have very short lifespans.
Last edited by zosia; 12-16-2015 at 07:02 AM.
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