Quote Originally Posted by User201109011315 View Post
Oh gee, are you still harping on about this?
Bahaha, thy puns are sweet music o'er-arching my ears.

Quote Originally Posted by carraway View Post
ARC is probably going to remain viable insofar as pure damage output is concerned. Jobs aren't meant to wholly replace classes, but supplement them with a new set of skills and specializations. A BRD's damage ceiling will, by nature of the job, likely be lower than a pure ARC's due to the necessity of balancing support skills and damage skills.

Nothing is dying, and ARC will likely receive a pure damage job (ranger or sniper) when the second round of jobs is released.
To a point I agree, but Yoshida-san has stated in interviews that the idea of having more than one job-per-class is not something they're planning for at all (YET), and if implemented, would likely be an after-thought. I'm sure they at least have their base list of what classes/jobs will be coming to the game, and we'll probably see that come to fruition before there's links. (Pure speculation).

Can you think of a more logical way they'd cram BST in here? They did say that they'd be implementing pet classes after sufficient testing. I can see Barcher becoming a radical damage dealer - at least ARC will have something to do between those new recast timers - buff shit.

Quote Originally Posted by Rinsui View Post
Stunning logic, which unfortunately only works for the English version. In the Japanese version, the archer class is called simply "Bow-Warrior" (with the character for bow 弓 clearly indicating the weapon, and no abstract concept of bowing, bending or circling whatsoever ^.^/).
This is very true - but if we take that logic back around to the image, that range-arcing harp is clearly situated on a bow. /dodges. (Good catch, sir!)

Quote Originally Posted by User201109011315 View Post
The bow-harp is an interesting design, but interest aside, I think it's such a perfect example of the devs trying to fit jobs into the game where they don't belong.
I think the idea may have originated as a result of having to do this, but until I see the class in action, I'm reserving judgment. To be completely honest, it looks fun as hell.