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  1. #1
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80

    3.2 with pvp changes and future pvp in FF14

    I like pvp in FF14. I’m excited for the changes in pvp in 3.2. But at the same time I am skeptical devs will give pvp in ff14 the justice it deserves. I’m going to be blunt and may get hate for my following statement, but I think most will agree with me:
    If the devs cannot deliver great and meaningful changes to pvp, I purpose they don’t’ waste any more development time and resources to pvp. We have great pvp gear and weapons like majority of the player base will never use. Yoshi is always stating how they want a certain percentage of ppl to play content to make the development time worth it. Does he do that in pvp? I highly doubt it. Many things players have asked for but have not been implemented due to staffing issues. Therefore to keep improving on FF14 if pvp cannot be done right by the devs for whatever reason, put a halt to it and focus on other things that make this game even better.
    (0)
    Last edited by AzraelX; 12-15-2015 at 04:37 AM.

  2. #2
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Remove Grand Company restrictions. Lets us play with our friends and allow the queue to pop when enough people have queued instead of potentially having an excess in one or two companies.
    (9)

  3. #3
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Because they spend a huge amount of development time on PvP as is? In reality that time would likely translate to one dungeon, if that. If we're going by percentages, then high end raiding content isn't worth developing, but as know that isn't the case since the game has to appeal to a wide audience. I for know that there's a niche audience that loves the PvP, and I wouldn't want to take that away from them. Lately it seems like there's been a large influx of "I don't like it so it should be removed" and it seems rather silly.
    (9)

  4. #4
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Colorful View Post
    Lately it seems like there's been a large influx of "I don't like it so it should be removed" and it seems rather silly.
    This is soooo true.
    Following that "logic" we could get rid of raids, half of gold saucer, pvp etc. and just keep dungeons and trials.
    That would work well.
    (7)

  5. #5
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by StrejdaTom View Post
    This is soooo true.
    Following that "logic" we could get rid of raids, half of gold saucer, pvp etc. and just keep dungeons and trials.
    That would work well.
    I've seen people argue against pretty much every facet of content in this game including dungeons and trials, so if all the parts of the game that a player has said should be removed were actually removed, then there would be no game at all.

    As for the topic, I disagree with the removal of PvP. Yes, the PvP could be better and there are some changes I feel need to be made such as the removal of GC restrictions, but I would take what we have over nothing at all.

    Changes I would like to see.
    - Removal of GC restrictions for teams in PvP. They can still keep the GCs as the teams to differentiate but that shouldn't stop members from say the Flames being placed on the Maelstrom team for Seal Rock.
    - Improved queueing system to go along with the removal of GC restrictions. The instance for a PvP match is generated and people zone in once the minimum number of total players, regardless of GC, is met. Upon hitting the min number and the instance popping, the pool of players is then evenly divided at random (with role distribution factoring in) amongst the three teams insuring a more even distribution of team members for each team at the start of a match. Preformed groups will of course be assigned to the same team.
    - More PvP types, in particular a "Siege" type where the three teams have to destroy the opposing teams' fortresses and other fortifications to win. This mode would include the use of Magitech walkers similar to Praetorium, with the caveat that they are weak against players but very powerful against fortifications, requiring the strategic deployment and usage of them.
    (6)
    Last edited by TouchandFeel; 12-15-2015 at 06:20 AM.

  6. #6
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by StrejdaTom View Post
    This is soooo true.
    Following that "logic" we could get rid of raids, half of gold saucer, pvp etc. and just keep dungeons and trials.
    That would work well.
    True that. I want them to take an additive approach. Item X wasn't popular with the players of that content? Okay, try out feature Y instead and see how that works because you know that there are still a few people that liked X and what is it hurting to leave it in?
    (1)
    Insanity is a gradual process, don't rush it - Ford Prefect

  7. #7
    Player
    Priwia's Avatar
    Join Date
    Jan 2014
    Posts
    142
    Character
    Priwia Nightfall
    World
    Phoenix
    Main Class
    Warrior Lv 60
    We just need the removal of GC restriction.

    Faster queue = more people that will do it.
    (0)

  8. #8
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Colorful View Post
    Because they spend a huge amount of development time on PvP as is? In reality that time would likely translate to one dungeon, if that. If we're going by percentages, then high end raiding content isn't worth developing, but as know that isn't the case since the game has to appeal to a wide audience. I for know that there's a niche audience that loves the PvP, and I wouldn't want to take that away from them. Lately it seems like there's been a large influx of "I don't like it so it should be removed" and it seems rather silly.
    You misunderstood me .. I am not asking to have it removed.. leave it like it is but to stop future resources to pvp if it cannot be " good" or decent. I do like pvp and i DO want to see improvements....but if they just cant get it right ............why waste the hype, resources or whatever... do some QoL changes- have chocobo out and still queue, increase Gc rank and let me us have our own lil GC party to level up.
    (1)

  9. #9
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by StrejdaTom View Post
    This is soooo true.
    Following that "logic" we could get rid of raids, half of gold saucer, pvp etc. and just keep dungeons and trials.
    That would work well.
    no u missunderstood me ......raids, gold source, and well EVERYTHING else in the game the devs do really well.........its hard to fault them ., its only pvp that is a clear outliner and WASTED opportunity imo. I like pvp but i doubt anyone who loves ff14 wants more time and resources put into something the devs can't do GREAT unlike the rest of the game
    (0)

  10. #10
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Honestly, I think PvP content is lacking in some very basic, fundamental areas, and that's why it dies so quickly. There aren't any interesting mechanics in PvP...the morale system was introduced and dropped almost just as soon, and yet gear still has it as a stat.

    Seize would be more fun if your fate wasn't left to such horrible RNG laws, as well. I've been in round where a team got an S-rank pop at the very beginning, and it was close to their spawn location, so they captured it immediately. This happened a total of three times within the same match, if I remember correctly. A team that communicates well could still be defeated by simple RNG bias, and being at the mercy of it means that players who do play PvP don't necessarily do it for the challenge, because you know how futile that could become. They just do it until they cap.

    Add in the fact that we only have one map and oftentimes cannot play with friends, and you have a very, very limited gameplay mode. I understand PvP is lower on the devs' priorities list, but I really don't think it should be. It's run-able content that appeals to a large audience, and that's a gold mine with our current cycle of Alwaysreap, Fractal Continuum, and the two new dungeons.

    ...Oh, and Alexander.
    (2)
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