Just get rid of Accuracy, it's a terrible stat.
Just get rid of Accuracy, it's a terrible stat.
But accuracy can't and shouldn't simply just get dropped. It'd be useless just like the elemental/abnormal resistances. Simply putting in the accuracy for a mission(The Devs must know what it is obviously) would take much less effort than just scrapping the accuracy. For no good reason by the way.
That's like saying get rid of Parry because it isn't effective.
I'll just say it. "WoW did it, so why can't XIV?"But accuracy can't and shouldn't simply just get dropped. It'd be useless just like the elemental/abnormal resistances. Simply putting in the accuracy for a mission(The Devs must know what it is obviously) would take much less effort than just scrapping the accuracy. For no good reason by the way.
That's like saying get rid of Parry because it isn't effective.
I'd like to know how much accuracy I actually need so I can stop stacking it and trade out some gear for other stats instead. I have a ton of accuracy right now, probably way more than I need. I'd rather have crit or det, but the game itself gives zero indication of how much accuracy I can safely drop to get those stats.
I'd rather have a way to see it in game than have to go to a third party website to find out how much accuracy I need so I won't miss my target.
Last edited by Avidria; 12-14-2015 at 11:56 AM.
As a Scholar, I have to disagree. The gear is already pretty limited in this game, so to have to sacrifice other stats in order to reach accuracy requirements makes stats a little more interesting than what they are. For those reasons I would actually argue accuracy is one of the most interesting out of our stats.
Anyway, on topic I agree with the OP. There's no real reason not to include this information. By the time 99% of people tackle content, we google accuracy requirements anyway.
In DC Universe Online, if you could not tank or use crowd control effects on enemies efficiently due to insufficient Dominance even after the game itself gives you a warning/tip of the recommended amount, then yes you were called out because you didn't heed the warning.
Bump of Light
Here's the problem. If it's about player discussion and sharing their findings, a lot of the grey areas in regards to parsers dip into this. Not to mention it effectively shuts out non-PC players in this regard too.
The secondary stats in general really need to be redone. All of them provide so little benefit by the point, unless you're going out of the way to stack one or the other. The other problem wit haccuracy, especially for physical, is that the adds also use the same accuracy as the boss itself; there are times where you have to hit from the front and there's really nothing more demoralizing missing your 3rd combo hit because you didn't stack an absurdly high amount of accuracy.
Not to mention with how they scale accuracy/evasion, you'll always need more accuracy as the content goes up, so it never becomes "easier" to reach the cap. Even before they got rid of accuracy/expertise in WoW, I felt they handled it a bit better when you always needed a flat percentage (which meant a static amount of hit rate and expertise) to ensure that you didn't miss provide you weren't attacking from the front. That made each ilvl increase feel stronger because that meant more points you could dedicate to other stats instead of having to get more and more hit rate/expertise.
Last edited by RiceisNice; 12-15-2015 at 06:53 AM.
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