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  1. #11
    Player
    Kona_Nightwind's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Kona Nightwind
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Just get rid of Accuracy, it's a terrible stat.
    (6)

  2. #12
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    But accuracy can't and shouldn't simply just get dropped. It'd be useless just like the elemental/abnormal resistances. Simply putting in the accuracy for a mission(The Devs must know what it is obviously) would take much less effort than just scrapping the accuracy. For no good reason by the way.

    That's like saying get rid of Parry because it isn't effective.
    (0)

  3. #13
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lego3400 View Post
    No. The less the game tells us about how damage works the better. That way leads to eliteism.
    We've reached a point in this community where I cannot tell whether this is a genuine opinion or satire.
    (10)

  4. #14
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Toguro View Post
    But accuracy can't and shouldn't simply just get dropped. It'd be useless just like the elemental/abnormal resistances. Simply putting in the accuracy for a mission(The Devs must know what it is obviously) would take much less effort than just scrapping the accuracy. For no good reason by the way.

    That's like saying get rid of Parry because it isn't effective.
    I'll just say it. "WoW did it, so why can't XIV?"
    (2)

  5. #15
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Evangela View Post
    I don't understand these accuracy arguments. My attacks barely miss in any content, including the endgame raids.
    I'd like to know how much accuracy I actually need so I can stop stacking it and trade out some gear for other stats instead. I have a ton of accuracy right now, probably way more than I need. I'd rather have crit or det, but the game itself gives zero indication of how much accuracy I can safely drop to get those stats.

    I'd rather have a way to see it in game than have to go to a third party website to find out how much accuracy I need so I won't miss my target.
    (3)
    Last edited by Avidria; 12-14-2015 at 11:56 AM.

  6. #16
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KitingGenbu View Post
    I'll just say it. "WoW did it, so why can't XIV?"
    Never played it lol. Was it even a good change?
    (0)

  7. #17
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kona_Nightwind View Post
    Just get rid of Accuracy, it's a terrible stat.
    As a Scholar, I have to disagree. The gear is already pretty limited in this game, so to have to sacrifice other stats in order to reach accuracy requirements makes stats a little more interesting than what they are. For those reasons I would actually argue accuracy is one of the most interesting out of our stats.

    Anyway, on topic I agree with the OP. There's no real reason not to include this information. By the time 99% of people tackle content, we google accuracy requirements anyway.
    (2)

  8. #18
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    In DC Universe Online, if you could not tank or use crowd control effects on enemies efficiently due to insufficient Dominance even after the game itself gives you a warning/tip of the recommended amount, then yes you were called out because you didn't heed the warning.
    (0)

  9. #19
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Bump of Light
    (0)

  10. #20
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ashkendor View Post
    People that use parsers can see how many times someone missed in combat as well.
    Here's the problem. If it's about player discussion and sharing their findings, a lot of the grey areas in regards to parsers dip into this. Not to mention it effectively shuts out non-PC players in this regard too.

    Quote Originally Posted by Kabzy View Post
    As a Scholar, I have to disagree. The gear is already pretty limited in this game, so to have to sacrifice other stats in order to reach accuracy requirements...
    The secondary stats in general really need to be redone. All of them provide so little benefit by the point, unless you're going out of the way to stack one or the other. The other problem wit haccuracy, especially for physical, is that the adds also use the same accuracy as the boss itself; there are times where you have to hit from the front and there's really nothing more demoralizing missing your 3rd combo hit because you didn't stack an absurdly high amount of accuracy.

    Not to mention with how they scale accuracy/evasion, you'll always need more accuracy as the content goes up, so it never becomes "easier" to reach the cap. Even before they got rid of accuracy/expertise in WoW, I felt they handled it a bit better when you always needed a flat percentage (which meant a static amount of hit rate and expertise) to ensure that you didn't miss provide you weren't attacking from the front. That made each ilvl increase feel stronger because that meant more points you could dedicate to other stats instead of having to get more and more hit rate/expertise.
    (0)
    Last edited by RiceisNice; 12-15-2015 at 06:53 AM.
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