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  1. #1
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60

    List "Recommended Accuracy" For Content?

    I was thinking that if all content in the game listed it's "Recommended Accuracy", it could be very beneficial to everyone in the game.

    But first, just to make it more clear, I was thinking of it like how DC Universe Online did it's "Recommended Dominance" warning. Basically, in DCUO, Dominance was a stat that allowed players to get aggro better and be able to stun/bind, etc. enemies. If you did not have enough Dominance your attacks would have a high chance of failing or having less of an effect. Each instance had a warning stating what the recommended Dominance was. Having less than recommended did not lock you out from the instance.

    Now what if FFXIV instances had this? I believe it will be very helpful to know the Recommended Accuracy or Cap of an instance before you go in. Players will now be able to create different suits of gear for different instances depending on the Accuracy cap.

    Example: You want to get some gear that's stronger and has better stats than your current stuff but you're like "Darn... that'll put me down to like 400 Accuracy. I might be missing in Void Ark". Or you have a 200 piece drop in Void Ark and you say "Wow these are both 200 but this one gives me some Accuracy. I only have 540 right now so this'll help a lot. I'll never miss."

    But if you could see that Void Ark actually only needs.. say 350 Accuracy, you wont need the Accuracy from that piece. And you can continue to stack up on Crit, Det, and Skill/Spell speed or whatever else.

    Players will be able to create different sets of gear. They can have a raiding set and a non-raiding set. Their non-raiding set could have a lot more Crit/Det but lack the Accuracy for raiding. Players can make an OP damaging set for non-raiding because they don't need the Accuracy. And players may save money if they go around spending millions upon millions of gil pentamelding gear for Accuracy. I'd be mad if I melded all my jewelry completely just to find out I actually only needed to pentameld two..

    And SE can make the Accuracy caps be based on what they made it. Just show it. I can only assume dungeons that are the same ilvl require the same Accuracy.

    Examples:
    Saint Mocianne's Arboretum
    Recommended Accuracy- 425

    Pharos Sirius (Hard)
    Recommended Accuracy - 425

    The Void Ark
    Recommended Accuracy - 450
    (7)
    Last edited by Toguro; 12-13-2015 at 05:40 PM.

  2. #2
    Player
    Lego3400's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomnisa (Live) Uldah (Beta)
    Posts
    312
    Character
    Vandal Lillithson
    World
    Excalibur
    Main Class
    Summoner Lv 60
    No. The less the game tells us about how damage works the better. That way leads to eliteism.
    (4)

  3. #3
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lego3400 View Post
    No. The less the game tells us about how damage works the better. That way leads to eliteism.
    To be fair, people experiment in different content and find the accuracy caps within a reasonable margin of error (1 or 2 points + or -) anyway. People that use parsers can see how many times someone missed in combat as well. I don't really see how knowing what the optimal accuracy cap for content would lead to eliteism [sic], it'd simply be providing some fairly necessary information ingame instead of sending people to google or reddit to search it out when they notice their combos are breaking.
    (12)

  4. #4
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    This should only apply to raid level content where accuracy really only matters. But I agree that it should be implemented. Also keep in mind that not every class requires the same amount of accuracy.
    (0)

  5. #5
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ashkendor View Post
    .
    I agree. Players should not have to go outside of the game on a website to get an invisible number so they can do certain content

    @Lego3400- How would it lead to elitism? If anything it would help combat elitism. Because people could use the invisible out-of-game accuracy number to judge if someone cannot do content. If the instance itself, told the player directly that they need a certain accuracy amount, that's helping them. It would be entirely on that player if they do not read the tip. A tip mind you

    @KitingGenbu- Yeah it'd have less of an effect on non-raid content, I agree however, it would still allow for more armor setups. You wont have to wonder what the cap is, you'd know the cap. And can maximize performance by dropping unnecessary accuracy for gear. I know I would. Max Crit/Det!

    And SE could just make the Accuracy recommendation change visually depending on role like:

    Tank: Recommended Accuracy- 480
    Melee DPS: Recommended Accuracy- 465
    Ranged DPS: Recommended Accuracy- 470
    Caster: Recommended Accuracy- 420
    (4)
    Last edited by Toguro; 12-13-2015 at 08:13 PM.

  6. #6
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lego3400 View Post
    No. The less the game tells us about how damage works the better. That way leads to eliteism.
    Our stats in this game give us absolutely no idea of what the actual usefulness of them is. My parry is 632, but what does that mean? If I'm fighting a level 60 enemy, what is my chance to parry? I have no clue. To even have the slightest idea of whether or not this stat is helping, I'd need some ToS violating software to calculate it for me.

    Compare that to other mmos, where you can mouse over the stat and it will give you a ballpark % based on the last enemy you encountered. I would see that 632 parry gave me a 24% chance to parry on that last enemy, or that a defense of 2135 was negating 62% of that last enemy's damage.

    If knowing how things are working is elitism, than sign me up.

    For some reason, the determination stat has always reminded me of this: https://youtu.be/qEIDmPvTB20?t=94 I have no idea what these stats are adding, so I better stack them just to be safe.
    (14)
    Last edited by Gunspec; 12-13-2015 at 08:44 PM.

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Personally, I'd rather they scrap accuracy entirely and rework it to something else that works like the other secondary stats: The more the merrier, no big deal if you have less than X.

    Missing a giant ass machine thrice my size because "accuracy" is dumb.
    (6)

  8. #8
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I don't understand these accuracy arguments. My attacks barely miss in any content, including the endgame raids.
    (0)

  9. #9
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Evangela View Post
    I don't understand these accuracy arguments. My attacks barely miss in any content, including the endgame raids.
    It's easy to get an overwhelming excess of accuracy. However, an excess of accuracy isn't ideal.

    Quote Originally Posted by Lego3400 View Post
    No. The less the game tells us about how damage works the better. That way leads to eliteism.
    Not really. If anything, it'll allow more regular players to make better choices about their gear without having to dig for the theorycrafted approximations which currently exist.
    (3)

  10. #10
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Evangela View Post
    I don't understand these accuracy arguments. My attacks barely miss in any content, including the endgame raids.
    You probably barely miss in any content because you actually have too much accuracy. If you knew the caps, you could go ahead and drop your accuracy for better stats while doing that content. And if you never miss even in raids, you probably have too much for them too.
    (4)

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