

FFXI has a total of 22 jobs. 17 of them are DPS lol...
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}


Maybe they need to change BRD and MCH to Support and add Ranged DPS. But then, we'll need things like CHR (Charisma) and AGI (Agility).
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
I would like to see a 3rd caster/magic job. A job that uses a dial or a clock as their weapon and are masters of time/time delation would be really awesome.
Based off from Wakfu's Xelor would be really cool.
Or a pure dps Archery class/job would be awesome as well.
Last edited by BunnyHop; 12-13-2015 at 01:21 PM.


Hate to say it, but I'm more inclined to believe that Red Mage will be the next job they put in. They did say something about not wanting an over load of eastern themed jobs after Ninja came out. SAM will most definitely come in later, just not anytime soon. Say if we have an expansion down the line where we go to Doma. Now for Red Mage I see it being a melee dps/caster type. It will use a foil (rapier) sword and a shield and it's skills/techs will be have the visual flair of spells. Probably have a few 'bard/machinist' style buffs to cover the jack of all trades/master of none the red mage has always been about.
Red Mage will probably be a sword dps.
Samurai would be a nice eastern tank. The defenders of Doma's lords etc.. Since we already have 2 eastern themed dps jobs it would be nice to branch off a little.
Ninja is Doma's dps job, Samurai could be Doma's tank, and maybe something else would be their healer?
Last edited by Calypsx; 12-13-2015 at 02:40 PM.
You're looking at how the job mechanics in FFXI work completely wrong my friend. Every job in XI is pretty flexible in terms of what it can do (mainly thanks to how the sub job system works). Depending on the contend many "DPS" as you call them can easily be tanks or main healers.



You people realize that tanks ARE, in essence, just DPS classes right? The only thing that differs for them is that they are DPS classes who can take a hit without dying. Their primary goal is to smack things around though, which is the exact same as a DPS.
"But Velox, a tank's primary goal is to hold hate on things."
Yes, but how does a tank do this? By hitting things with skills! OMG THE SAME AS A DPS.
Really the only role that is fundamentally different is healer because a healer's primary focus is on the party. The rest of the party focuses on enemies regardless of "role."
DPS needs a sword, let them have SAM...
Just give me a mage-tank.
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As long as I can get Auron glamour they can make Samurai a healer for all I care.
This is silly. Yes, if you zoom out far enough literally any two jobs are the same. After all, doesn't every class press skills to make it through a dungeon? You're also ignoring self-buffs, heals, non/low-damage aggro generation and unique things like Holmgang or Cover. SE just giving up on tanking entirely and saying "Y'know what, we just want you to be blue dps for endgame" is relatively new.You people realize that tanks ARE, in essence, just DPS classes right? The only thing that differs for them is that they are DPS classes who can take a hit without dying. Their primary goal is to smack things around though, which is the exact same as a DPS.
"But Velox, a tank's primary goal is to hold hate on things."
Yes, but how does a tank do this? By hitting things with skills! OMG THE SAME AS A DPS.
Really the only role that is fundamentally different is healer because a healer's primary focus is on the party. The rest of the party focuses on enemies regardless of "role."
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