

I understand that this is how they were named in XI, however, the term 'Great Katana' is a misnomer brought about by the localization and the term actually doesn't even exist when talking about swords. The actual term used to describe the longer swords Samurai used in XI compared to Ninja would be Odachi. I'm not disputing what they were called in the game, but the actual correct sword nomenclature. And to be really technical about it, the swords Ninjas should have used in XI are called 'Ninjato' which means the Samurai were using the Katanas, as they should be.
And being honest... yes, I'm a collector so the bad nomenclature bothers me and I'd rather see it go forward properly than continue misrepresenting the proper names.
Last edited by Malzian; 12-14-2015 at 11:06 PM.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE


In the beginning, SAM was planned to be a tank and DRK a DPS.
But they needed a tank for Heavensward, and since 1) they just released an eastern oriented job with Ninja and 2) Dark Knight felt better with the mood, Yoshi decided to make DRK the tank, and keep SAM as a conceivable future DPS.
As for Iroha as the SAM trainer, even if it's wishful thinking, I don't see any reason for her to stay in Eorzea apart from that. So, a bit of foreshadowing to 4.0, I hope![]()


Don't worry, in this game, they'll be called "Samurai's Arms" like we have "Rogue's Arms" now.
So, everyone will be free of nicknaming them as they want![]()



No idea why samurai have to be dps
We got no polearm tank, no magic tank, no blunt damage tank
We got no physical healer
So I really don't get the no sword dps thing
At current 24 dungeon
We have 1 tank:2 healer:5 dps
In game we have 3 tank: 3 healer : 7 dps
By some of the logic in this thread, seem healer is most needed
So there are neither no sword dps nor we have enough tank class is supportive


Sorry, but I read this and the first thing that went through my head was, 'I'm going to punch you in the face until you feel better!' I'm not sure how a 'physical healer' would even work in this game and it would just be an utter nightmare in raids to have to be next to the target you want to heal when that can change so often... Unless you bastardize MCH and make a class that shoots you with potion darts or something.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
While not exactly a physical healer, something like the Mistweaver Monk from WoW would be cool. They weave heals with their hands using chi and not a staff, star glove or book. Otherwise I really don't see how they can keep making healer classes that are interesting unless they go into the shooting people = heals route (I'd prefer that didn't happen). Astrologian is a nice concept lorewise, can't speak for how it plays though.Sorry, but I read this and the first thing that went through my head was, 'I'm going to punch you in the face until you feel better!' I'm not sure how a 'physical healer' would even work in this game and it would just be an utter nightmare in raids to have to be next to the target you want to heal when that can change so often... Unless you bastardize MCH and make a class that shoots you with potion darts or something.



never play FFT?Sorry, but I read this and the first thing that went through my head was, 'I'm going to punch you in the face until you feel better!' I'm not sure how a 'physical healer' would even work in this game and it would just be an utter nightmare in raids to have to be next to the target you want to heal when that can change so often... Unless you bastardize MCH and make a class that shoots you with potion darts or something.
monk have sort of physical healing skill
FFT got chemist
but i m just following the same logic with no sword DPS, no magic tank...etc
now you see tank/dps/healer for every weapon type we have is a bad idea
Yeah, I am fine with the Samurai being a DPS here instead of a tank, given the role balance being slightly out of whack due to the popularity of DRK and the rather disappointing start of the AST.
Those problems were already showing when the Void Ark queues were terrible for tanks.
If it has to be included into the next expansion, maybe 1-2 new DPS jobs will be fine along with one new gathering and crafting class perhaps.
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